JappaWakka
047d52832d
Fixed errors in drawing the chat screen, made categorie tabs dynamically scaleable
2022-01-07 14:29:17 +01:00
JappaWakka
e892977d70
Added Bind animation & Fixed scaling animation anchor functionality
2022-01-07 14:25:57 +01:00
JappaWakka
fccb4ef5b5
Improved fog colors
2022-01-07 12:29:11 +01:00
JappaWakka
1a1c8f209f
Improved wild Pokémon encounter rate
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- Caves and water get a minimum value of 15
- Grass gets a minimum value of 25
- There's an encounter multiplier of 1 by default that gets modified by various abilities
If you run, the encounter multiplier is multiplied by 1.5
Then, a random number is generated from 0-255
If the random number is below the minimum value multiplied by the encounter multiplier, a wild pokémon appears
2022-01-06 12:32:52 +01:00
JappaWakka
6681a75601
Whirlpool animation now uses 1.5 * MathHelper.PI instead of 4.71F
2022-01-06 12:31:46 +01:00
JappaWakka
ae6141b139
Made day and morning fog color slightly darker
2022-01-04 22:43:22 +01:00
JappaWakka
35fb69b5fd
Made the fog colors for outside more neutral
2022-01-04 22:37:26 +01:00
JappaWakka
ffaf50178c
Revert "Made the light color more neutral"
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This reverts commit 38f2f0c0f4
.
2022-01-04 22:04:14 +01:00
JappaWakka
38f2f0c0f4
Made the light color more neutral
2022-01-02 22:25:26 +01:00
JappaWakka
35aa80b072
Improved Whirlpool Animation + Fixed BattleAnimations drawn behind Pokémon
2021-12-30 21:53:57 +01:00
JappaWakka
31e00f72d6
Directional light color at night is now neutral and more subtle
2021-12-30 21:53:17 +01:00
JappaWakkaP3D
312e3ed934
Added Wrap & Whirlpool Animations
2021-12-28 17:35:28 +01:00
JappaWakkaP3D
92fafb2d63
Fix Pound sound effect pointing towards the wrong location
2021-12-28 17:35:02 +01:00
JappaWakkaP3D
9468900f9b
Removed Attack textures that will never be used
2021-12-28 17:34:19 +01:00
JappaWakkaP3D
f1ccba7e45
Improved Mega Evolution animation and slightly tweaked the speed of some of the battle intros
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Battle intros need testing still
2021-12-28 13:55:30 +01:00
JappaWakkaP3D
6dcb11c775
Mega Evolution Animation - Attempt 1
2021-12-20 20:14:26 +01:00
JappaWakkaP3D
bf887b0e3a
Fixed Bug: When the lead Pokémon faints and you switch to a different Pokémon, when the battle ends, your current Pokémon disappears
2021-12-14 22:11:11 +01:00
JappaWakkaP3D
93f1228eb2
Possible animation fixes
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* Confusion ducks are smaller and they should rotate slower now.
* Fixed the Stat Raise animation from using the wrong destination coordinates.
* Attempted to center the frozen animation more.
* Added the frozen animation to the other place where it was needed.
2021-12-03 18:37:19 +01:00
JappaWakkaP3D
c85ccd89ae
Added Frozen animation and Infatuated sound effect
2021-12-03 16:01:54 +01:00
JappaWakkaP3D
b0c4ade6b1
Add the new textures and sounds to the project solution
2021-11-28 12:13:09 +01:00
JappaWakkaP3D
1ea2da7bb7
Added Asleep animation, fixed some code errors I made. Also added sound effects when animations are disabled.
2021-11-28 11:03:55 +01:00
JappaWakkaP3D
8bbbb729a7
Fix for a bug where you couldn't use certain items outside of battle
2021-11-26 21:59:52 +01:00
JappaWakkaP3D
3bdc124a99
Bugfixes & Tweaks
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* Growl displays correctly now
* The sound played with stat change animations is now timed correctly
* Stat change particles now fall straight down as intended
* Fixed incorrect texture for Confusion
* Stat Down texture is now blue and Stat Up texture is now orange/yellow
2021-11-26 21:56:38 +01:00
Jasper "JappaWakka" Speelman
bac3d2b292
Gave status effect textures a separate folder not related to a specific type.
2021-11-21 15:01:38 +01:00
Jasper "JappaWakka" Speelman
e9d4cacd3c
Fix for faint animation
2021-11-21 15:00:39 +01:00
Jasper "JappaWakka" Speelman
51b9eb649a
Fix for missing texture in Poisoned & Burned animations as well as poison sting.
2021-11-21 12:59:21 +01:00
Jasper "JappaWakka" Speelman
71cdb5e0c0
Added Paralysis Animation
2021-11-06 18:22:17 +01:00
Jasper "JappaWakka" Speelman
dc9ec6bd23
Fixed mistakes in Stat Animations + Updated Pound animation + Improved Tackle animation
2021-11-06 12:03:55 +01:00
Jasper "JappaWakka" Speelman
c1ec08fe7f
Various Battle Improvements and Fixes
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* Improved timing BlockIn & BlockOut BattleIntro animations
* Removed player ball throw animations at the start of the battle for battles that are not pvp
* Fixed absorb animation
* Improved the faint animation and removed the unnecessary camera angle changes when a pokémon faints
2021-11-06 11:26:34 +01:00
Jasper "JappaWakka" Speelman
4b3b900e40
Start of battle pokeball throw animation
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and some little fixes
2021-11-05 23:09:33 +01:00
JappaWakkaP3D
3900fe7191
Fixed Spawned Entities not being removed after the animation is done + Made the switch Pokémon animation look better
2021-10-29 18:54:00 +02:00
JappaWakkaP3D
72599bfd16
Fixed spawned animation entities not being positioned/moved correctly + Added Heal animation + Made other animations be affected by battleanimations option
2021-10-29 15:58:28 +02:00
JappaWakkaP3D
7fba875d02
Fixed a lot of animation system bugs
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Fixed:
* Spawned entities not appearing
* Animations getting removed too soon
* Incorrect relative positioning
* Ember textures being searched for in the wrong place
2021-10-24 01:56:29 +02:00
JappaWakka
944cf6ae71
Updated everything to the new Battle Animations system and the newest commands
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Updated Attacks:
Ember, Absorb, Growl, Pound
Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:25:00 +02:00
JappaWakka
ea12c8f5f4
I was not halfway done
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I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:24:56 +02:00
JappaWakka
02ed129c85
Battle Animation System Rework about halfway done
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Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:24:48 +02:00
JappaWakka
d20abdf6df
Hit Animation + Restructure of attack sound effects + Absorb animation
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Attack sound effects are now in the folder of the type of their attack
Pokémon flicker briefly when hit
2021-10-22 12:23:32 +02:00
JappaWakka
79edf72d1c
Fix Burned animation error
2021-10-22 12:22:06 +02:00
JappaWakkaP3D
758154551b
Battle Animations 22-08-2021
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Made the Battle Animation implementation functional
Added animations for:
Stats Increasing
Stats Decreasing
Status Effects
- Poisoned
- Burned
Attacks
- Ember
- Growl
- Pound
- Tackle
- Poison Sting
2021-10-22 12:22:06 +02:00
JappaWakka
673178616f
Added Battle Animation type Background to temporarily draw a texture to the screen behind the Pokémon but in front of the world
2021-10-22 12:21:13 +02:00
JappaWakka
2c3f46cd2e
Updated everything to the new Battle Animations system and the newest commands
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Updated Attacks:
Ember, Absorb, Growl, Pound
Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:21:13 +02:00
JappaWakka
168a855ed0
I was not halfway done
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I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka
7ff7f96a47
Battle Animation System Rework about halfway done
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Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:21:12 +02:00
JappaWakka
b95d4d1c69
Hit Animation + Restructure of attack sound effects + Absorb animation
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Attack sound effects are now in the folder of the type of their attack
Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
JappaWakka
09e5661729
Fix Burned animation error
2021-10-22 12:21:12 +02:00
JappaWakkaP3D
c79f92b3e8
Battle Animations 22-08-2021
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Made the Battle Animation implementation functional
Added animations for:
Stats Increasing
Stats Decreasing
Status Effects
- Poisoned
- Burned
Attacks
- Ember
- Growl
- Pound
- Tackle
- Poison Sting
2021-10-22 12:21:11 +02:00
JappaWakka
f6696ffc5c
Changed the reference of the submodule to the right GameDevCommon
2021-10-21 21:36:36 +02:00
JappaWakka
d1fd63dafa
Updated GameDevCommon submodule to use .NET 4.6 & Mo
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And fixed some color errors
2021-10-21 20:49:07 +02:00
darkfire006
a368099b07
insert start script into Kolben GM and create the script files for the reward system
2021-10-21 01:07:15 -05:00
darkfire006
c6e43df31c
tokens get parsed for constructs
2021-10-21 01:06:21 -05:00