Commit Graph

72 Commits

Author SHA1 Message Date
JappaWakka d13b5eb8d3 GameMode Item Preparations
Implemented GameMode Mega Stones
2023-05-29 15:33:57 +02:00
JappaWakka 333873fdae Fix dancing NPCs rounding off position when done 2023-05-13 19:58:51 +02:00
JappaWakka ba2a970b11 Make it possible to spawn NPC w/ rival/playerskin 2023-05-09 18:27:27 +02:00
JappaWakka 489af57626 Hopefully fix waterfalls this time 2023-04-20 15:54:53 +02:00
JappaWakka f82f001026 Fixed Waterfall 2023-04-15 11:14:06 +02:00
JappaWakka 734ab3f4e9 Fix Strength Rocks 2023-03-23 11:40:16 +01:00
JappaWakka ce165c1e57 Fix for battlemaps with scriptblocks on them
like battle\underwatercave\underwater.dat
2023-03-19 19:11:12 +01:00
JappaWakka 9a7543fb33 Fix for StrengthRock softlock 2023-03-09 17:14:56 +01:00
JappaWakka 300aa87738 Fixed slideblock and waterfall 2023-02-12 18:57:20 +01:00
JappaWakka f77c45d102 Prevent walking into slideblocks from the back 2023-02-12 12:05:45 +01:00
darkfire006 3ea6b65cac remove annoying case insenetivity 2023-01-08 01:49:10 -06:00
JappaWakka 9d9045218c This should prevent TurningSign crash 2022-12-19 06:11:48 +01:00
JappaWakka 790e8ec382 Water animation in Waterfall can be vertical 2022-12-18 14:53:33 +01:00
JappaWakka f3633cc0d8 Whirlpool animation textures can now be modified
Also removed a tag that wasn't used
2022-12-18 14:42:09 +01:00
JappaWakka 9d5411986f Update TurningSign entity rotation speed system 2022-12-15 19:13:10 +01:00
JappaWakka 8ea37604eb @Screen.ShowImage can now scale depending on size 2022-11-15 14:56:54 +01:00
JappaWakka f5eff34304 Allow darker shading with different environments 2022-11-02 10:36:50 +01:00
JappaWakka 470ccdff4f Another try at fixing waterfall bug 2022-10-02 12:50:34 +02:00
JappaWakka 269b7c3721 Fixed scriptblocks sometimes not executing 2022-10-01 12:44:42 +02:00
JappaWakka d2860b15a8 Models work better in battle now 2022-09-27 12:51:51 +02:00
JappaWakka da2242b24b Water animations rotation can now also be vertical
Instead of putting all water textures next to each other, you can also put sequences of 3 textures below each other if you add a 1 to the end of the definition of the water texture in additional value.
2022-09-20 21:34:04 +02:00
JappaWakka 4785492836 AnimationBlocks now support SeasonTextures 2022-09-18 21:01:34 +02:00
JappaWakka 3d41783c71 Failsafe for Pokémon player texture 2022-08-28 14:29:09 +02:00
darkfire006 5614e05e4e replace random use age of different NPC skin names 2022-08-25 01:10:16 -05:00
darkfire006 0e32b45b6c allow white space before trainer scripts for insight detection 2022-08-23 00:08:55 -05:00
darkfire006 bae3a28431 Revert "Remove caps from registers"
This reverts commit 7310e3cd13.
2022-08-09 10:34:56 -05:00
darkfire006 7310e3cd13 Remove caps from registers
re Strength triggers and time registers
2022-08-06 21:49:50 -05:00
darkfire006 56908b35f9 just the script block fix without the other "fixes" 2022-08-06 21:48:57 -05:00
darkfire006 21bfdc2b74 Revert "Fix for softlock scriptblocks with strengthrocks"
This reverts commit 5003186b39.
2022-08-06 18:22:13 -05:00
JappaWakka 5003186b39 Fix for softlock scriptblocks with strengthrocks 2022-08-06 23:36:45 +02:00
JappaWakka 6f5f992d6e Fix for softlock animations and tail whip crash 2022-07-24 15:16:16 +02:00
JappaWakka eb69a8ee5b Maybe this'll prevent animatedblock crash 2022-07-24 10:45:18 +02:00
Jasper "JappaWakka" Speelman 2dd64aa7be Animatedblock faces camera if modelid = 3 2022-07-23 19:52:28 +02:00
JappaWakka 31a1c3b6d5 Hopefully this'll prevent animatedblock crash 2022-07-21 10:11:24 +02:00
JappaWakka f103caa5f2 Fixed Models not being affected by lighting 2022-07-16 14:48:29 +02:00
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
darkfire006 64a7b1fab2 have headbutt trees and smash rocks use the spawner correctly to get forms 2022-07-10 18:19:10 -05:00
JappaWakka 9dd17a9c65 Fix slideblocks resetting player speed (descr.)
Fixed the following bug:

If the player runs up or down a slideblock, and then walk up or down another slideblock right after the movement script is finished, then the player will walk at regular speed.
2022-07-05 17:49:23 +02:00
JappaWakka 04d9cce576 Removed unnecessary stuff from waterfall script 2022-06-26 21:02:33 +02:00
JappaWakka e60877d880 Now I definitely fixed waterfall bug 2022-06-14 19:48:18 +02:00
JappaWakka dab417e190 DiamondDive WaterFall fix and other fixes
Added @player.stopmovement before waterfall scripts to make sure the player doesn't move further than they should
Fixed spelling error in code: NotifcationTypes -> NotificationTypes
Added commands to ScriptLibrary that were missing
2022-06-14 18:12:29 +02:00
JappaWakka eac10fbdb2 Fix for waterfall movement bug 2022-06-06 12:10:22 +02:00
Jasper "JappaWakka" Speelman 6810a35dfd Shaders now independent of daytime 2022-05-14 14:45:01 +02:00
Jasper "JappaWakka" Speelman a0b2626523 Fix for animatedblock crash 2022-05-06 22:10:16 +02:00
JappaWakka ea0ab80ba6 Water animation improvements
* Added the ability for contentpacks to change the animation speed of water
* Water backdrops are synced to the current map's water animation speed
2022-04-16 18:19:27 +02:00
Jasper "JappaWakka" Speelman bda6f66423 Potential debugwalk fix for rockclimbing 2022-04-08 12:16:07 +02:00
Jasper "JappaWakka" Speelman e62c49b7bb Potential bugfix for 2x debug move on water 2022-04-07 12:01:32 +02:00
Jasper "JappaWakka" Speelman d65b7dc10b Replaced inconsistent overworldpokemon commands
The following commands has been replaced by @overworldpokemon.hide:
* @pokemon.hide
* @player.hidepokemonfollow
The following command has been replaced by @overworldpokemon.show:
* @player.showpokemonfollow
and the following unused command is now replaced by @overworldpokemon.toggle:
* @player.togglepokemonfollow
2022-04-04 19:37:40 +02:00
JappaWakka 7555a5e903 Battle fixes and improvements
* Fixed camera angle not changing to the Pokémon when status effects are doing something
* Fixed softlock when opponent trainer switches Pokémon
* (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality
* Removed the now unneccessary BattleFlip checks in the move animation of Growl
* Improved Ember move animation (fireball speed & flame delay)
* Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move
* Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic
* Repositioned the flame of the Burned status effect animation
* Trainers now display a message when sending out their Pokémon (I removed that before)
* Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens.
* Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen
* Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets
* Fixed the error I made in the ceiling map code of Violet City's gym
* Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations
* Fixed the textbox in battles where an empty rectangle would appear before the animation finished.
* When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation)
* In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
JappaWakka 5b7a6fc9ab Fixed Overworld Pokémon texture animations
Pokémon textures with 3 and 4 frames work better now
When the player is running, the Pokémon animates faster
When a (network) player is standing still, the Pokémon animates slower (unless the Pokémon texture has 4 frames, then it stops at the first frame)
Cleaned up the code a little
2022-01-08 18:00:05 +01:00