Commit Graph

168 Commits

Author SHA1 Message Date
JappaWakka e162f84e78 Added Voxel Boat model 2022-02-14 17:30:39 +01:00
JappaWakka fbba01d0c4 Added WallModel (ModelID=20) & CeilingModel (ModelID= 21) 2022-02-03 22:18:04 +01:00
JappaWakka b170071bf7 Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture 2022-01-28 16:52:30 +01:00
darkfire006 a368099b07 insert start script into Kolben GM and create the script files for the reward system 2021-10-21 01:07:15 -05:00
JappaWakka 3ce59ee458 Merge branch 'notificationspopup' 2021-10-19 20:57:24 +02:00
JappaWakka 2941da57dd Structures inside structures works now, new Healing Machine & restart music when applying contentpacks fix 2021-10-19 20:40:37 +02:00
JappaWakka a85849a52c Added @screen.showimage(texture,[sound],[x],[y],[w],[h]) command
To show an image like with @screen.showpokemon but one that's not necessarily the texture of a Pokémon, like the fossils at Pewter City, which I've also added textures for. Arguments in the title of this commit between brackets are optional.
2021-10-17 17:44:01 +02:00
JappaWakka 71455b92a4 Fix for PokéBall in BattleCatchScreen not reaching its destination and giving the catch sound the right name 2021-10-13 21:23:07 +02:00
JappaWakka a654d80a85 Using the running shoes and using ctrl to walk through walls in sandbox and debug mode is not a toggle instead of a hold 2021-10-13 20:18:26 +02:00
darkfire006 76fe526d55 diamonddive battle maps 2021-10-12 21:16:55 -05:00
darkfire006 42bbaff741 battle maps and small connection fixes for R23,26-28 2021-10-12 21:00:14 -05:00
JappaWakka 78e25a85c0 Notifications Implementation Part 2 2021-10-11 21:16:39 +02:00
JappaWakka 464e1d8c31 Implemented Notification system 2021-10-09 23:05:56 +02:00
darkfire006 155fb9cbcb Shiny Articuno OW 2021-10-08 23:52:09 -05:00
darkfire006 83d727ce36 Shiny Moltres OW 2021-10-08 23:37:24 -05:00
JappaWakka be6daeded8 Added New Audio to Project File 2021-10-04 01:15:49 +02:00
darkfire006 bf6c263cc1 Revert "Music & SFX Renaming"
This reverts commit 0bf513e3b7.
2021-10-03 14:49:51 -05:00
JappaWakka 0bf513e3b7 Music & SFX Renaming
Renamed all of the songs with properly capitalized names to improve recognizability and readability.

I also changed some song names and added some sounds & I edited the maps and songs accordingly

[Changed Songs]
alph = RuinsOfAlph
barktown = NewBark
frontier = BattleFrontier
indigo = IndigoPlateau
mtmoonsq = MtMoonSquare
rHideout = Rocket_Hideout
safari = SafariZone
safarigate = SafariZone_Gate
kVictoryroad = VictoryRoad
--
[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-03 21:35:02 +02:00
JappaWakka 332a7074e5 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2021-10-03 21:25:20 +02:00
darkfire006 7cfb0fcb08 suicune shiny 2021-10-03 14:21:33 -05:00
JappaWakka 799792e49c Various Fixes & Improvements
Fixed PlayerSkins displaying incorrectly in the new intro.

Fixed position of Pause Menu text.

Songs don't fade in by default now except with the @musicplayer.playfade(songname) command

You can now also close the Options row in the Main Menu with the "Up" or "Move Forward" keys

Improved the timing of the Battle intro screens

Renamed Badge_Aquired to Receive_Badge for consistency
2021-10-03 21:18:25 +02:00
JappaWakka 51a481da62 Added Audio Menu icon, Added support for GameMode descriptions & GameMode splash screens
Also improved the look of the GameMode menu
2021-10-01 12:44:08 +02:00
JappaWakka bb6181679d Added Controls Menu Icon 2021-09-30 00:18:58 +02:00
JappaWakka 1081595d24 Added ContentPacks & Language Menu Icons, Fixed arrow color, Centered text of mainmenu buttons 2021-09-29 23:47:57 +02:00
JappaWakka a285710f5b Added OutsideStepModel 2021-09-27 22:51:48 +02:00
darkfire006 3b22ab7e2f Route 23 and necessary conenctions 2021-09-17 03:00:35 -05:00
darkfire006 a461ea5011 initial work on Route 23 2021-09-16 08:42:24 -05:00
darkfire006 10c83350ac ddive texture changes and the last interior map 2021-08-31 18:18:16 -05:00
darkfire006 81586efb3e Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2021-08-30 22:40:14 -05:00
darkfire006 44d7ff22a2 Connecting the underwater sections
the scripts to make the "wafterfalls" work
2021-08-30 22:40:09 -05:00
Jasper "JappaWakka" Speelman 9b8df67916 Fixes and main menu preparations
For some reason ttf2bmp.exe was not added to the references, so I added that.
Added some variations of the Options and MainMenu button textures.
Added some english localization tokens and fixed the Indonesian language from displaying as "Indonesia"
Tweaked the colors of the main menu
Added an option main menu icon
Fixed a bug where the game would crash when loading a gamemode without a Moves folder.
Set offsetmap quality (update frequency) to max by default.
2021-08-30 19:46:39 +02:00
darkfire006 c5671bb5ce Diamond dive first part of underwater area
Map 1 layout done, duplicated for the other 4, removed random file and
connected interior to map 1
2021-08-23 00:38:58 -05:00
JappaWakkaP3D c6625de6f9 Fixed some battle animation errors and added content that I forgot, also corrected ViceGrip spelling 2021-08-22 16:47:26 +02:00
JappaWakkaP3D c74751b35b Map property typo corrections, new skydomes & improved lighting
Map Property "Lightning" renamed to "Lighting" (bulk replaced all occurences in the maps)

Map Property "EnviromentType" renamed to "EnvironmentType" (bulk replaced all occurences in the maps)

Replaced the skydomes, sun, moon and stars and updated the lighting to be less dark at times of day other than day itself.
2021-08-20 17:53:40 +02:00
darkfire006 2c0bee98ba Pin Missile Typo 2021-07-02 15:36:55 -05:00
darkfire006 916c974be1 Minor ddive fixes 2021-04-20 11:59:31 -05:00
darkfire006 1986f217e7 Diamond Dive Part 1 2021-04-17 23:56:19 -05:00
darkfire006 5ea848d5d7 0.58.1 release clean up 2021-01-27 00:30:43 -06:00
Daniel S. Billing 79070c3baa
Merge branch 'master' into classified 2021-01-25 08:27:19 +01:00
Daniel S. Billing 8600d089b9
Merge pull request #61 from P3D-Legacy/update-net-framework
update-net-framework: missing change
2021-01-24 18:41:50 +01:00
Daniel S. Billing ecfbc13b06 Let's make it easier to edit the classified values 2021-01-24 18:38:05 +01:00
Daniel S. Billing 671daa9d4f Here is the last change :) 2021-01-21 18:38:49 +01:00
JappaWakka eaab679379 Added the "silence" audio file 2021-01-21 10:36:55 +03:00
darkfire006 3e186bc022 0.58 Update files 2020-08-04 12:12:48 -05:00
darkfire006 eeeeb18e94 fixes from Mach IV 2020-07-22 22:23:38 -05:00
TheOmegaGhost 15c5dd5cd5 New Cries 2020-07-17 18:02:22 -03:00
darkfire006 b77ea6890a some Gen 8 data files + a small music fix 2020-07-13 22:10:50 -05:00
TheOmegaGhost 0af092047f New Pokémon Sprites (OW + Big)
Galar Fossils
Duraludon
Dreepy Line
2020-07-13 22:42:19 -03:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
darkfire006 46e8d314d4 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2020-06-22 23:38:46 -05:00