Commit Graph

182 Commits

Author SHA1 Message Date
JappaWakka 93f8d63aaf ModelPath can be parsed for constructs 2024-08-14 14:47:44 +02:00
JappaWakka e065eb575a Added <Level.LoadOffsetMaps>
(Bool) Returns if OffsetMaps are being loaded (based on the Offset Map Quality option in the Options Menu).
2024-08-14 14:10:18 +02:00
JappaWakka 6908c4a72d Fix battle intro music looping + command fix 2024-07-25 10:43:16 +02:00
JappaWakka 46cb18974d Fix warp sound for 2 arguments in command 2024-07-21 14:48:55 +02:00
JappaWakka c2bb993a40 Prevent freeze if error in overworldpokemon cmd 2024-07-16 12:45:41 +02:00
JappaWakka 36ba9c6875 Added some missing commands to the scriptlibrary 2024-07-14 18:37:27 +02:00
JappaWakka b53ee169e5 Added command @Player.RemoveItemData()
@Player.RemoveItemData(LevelPath,ItemIndex)
Makes the specified item index of the specified map spawn again after it has been found.
LevelPath (str) - Path to the map file (including .dat) relative to "Content\Maps\"
ItemIndex (int) - Index of the ItemObject on the map (first argument in the object's AdditionalValue)
2024-07-14 17:29:13 +02:00
JappaWakka 15ee853001 Added additional Warp SFX, fixed HoleBlock + sfx 2024-07-05 11:11:33 +02:00
JappaWakka 6f41946e21 Added @Player.DoWalkAnimation(bool)
Enables or disables the player's walking animation when walking or during a @player.move command.
2024-07-04 19:43:05 +02:00
JappaWakka f4354a9922 Make it possible to check if pkmn can learn attack
@pokemon.select has an extra argument. If it is set to an attack ID, it will be visible which Pokémon can learn that move while selecting.

Added @Pokemon.CanLearnAttack(PartyIndex,AttackID)
Returns if the Pokémon can learn the specified move.
2024-05-14 11:02:47 +02:00
JappaWakka 8479bd0fc3 Added some more text replacements 2024-05-10 18:07:31 +02:00
JappaWakka d5d291bdda Added @Player.QuitGame(doFade) command
Quits the game and goes back to the Main Menu (with optionally a fade out and in)
2024-04-26 09:51:59 +02:00
JappaWakka 0d36580015 Make <Pokedex.DexSeen(int)> include caught 2024-04-24 19:12:57 +02:00
JappaWakka 2d65ce8ce1 Hopefully fix the regionweather changing later 2024-04-24 18:31:02 +02:00
JappaWakka 81f05a3bd1 Added <System.FileExists(FilePath)> construct
Returns if the specified file (including extension) exists (relative to the GameMode's ContentPath).
2024-04-22 19:25:07 +02:00
JappaWakka 86428f8055 Add construct <Pokemon.FullyHealed([partyID])>
Checks if a specific Pokémon or all Pokémon in the party are fully healed.
2024-04-21 09:10:23 +02:00
JappaWakka a0fd0f061a Fix @pokemon.setstatus to none 2024-04-07 19:49:27 +02:00
JappaWakka 1bef17409e Add <Pokemon.IsRoaming(RoamerID)>
Checks if the given roaming Pokémon is still active.
2024-04-07 08:56:49 +02:00
JappaWakka 86cdffdd76 Name of Attack is shown after TM/HM item name...
and when you @item.messagegive an HM, the Receive_HM jingle plays as well
2024-04-06 19:30:15 +02:00
JappaWakka 62f6605a0f Fix some roamer bugs and crashes 2024-04-04 18:36:36 +02:00
JappaWakka 65ec57d27b Change RoamingID from int to str 2024-04-04 17:52:47 +02:00
JappaWakka f280c5718c Update @Pokemon.NewRoaming(...) command...
@Pokemon.NewRoaming(RoamerID,PokémonID,Level,regionID,startLevelFile,MusicLoop,[Shiny],[ScriptPath])

RoamerID & ScriptPath are new.
* RoamerID (int) = A required identifier for the roaming Pokémon, can be used in scripts.
* ScriptPath (str) = Path to a script file to execute after every encounter with any roaming Pokémon
2024-04-04 17:49:46 +02:00
JappaWakka 2cbe35552c Roamers can have forms now 2024-04-04 09:48:25 +02:00
JappaWakka 88d72bb451 Implemented script after catch or defeat roamer 2024-04-02 11:06:33 +02:00
JappaWakka 9ffa127999 Correct script library command 2024-04-01 20:08:25 +02:00
JappaWakka 8b0b977665 Made it possible to fade into @music.forceplay 2024-03-29 18:54:53 +01:00
JappaWakka d5ed9d5cca Fix incorrect info in ScriptLibrary 2024-03-29 18:53:41 +01:00
JappaWakka eabd35006a Quick command error fix 2024-03-28 18:28:21 +01:00
Jasper Speelman fdc89e31e8
Merge pull request #204 from P3D-Legacy/0.61-implementations
0.61 implementations
2024-03-28 18:03:51 +01:00
JappaWakka 61de91a141 Added extra argument to @text.notification...
That clears the current list of notifications, dismisses the current one if it's visible and then shows the new one
2024-03-07 19:51:32 +01:00
JappaWakka 542d1084e0 Fix some errors with Hall of Fame 2024-02-21 18:04:10 +01:00
JappaWakka 1d26954eab Added <system.language> construct...
...that returns the current language suffix
2024-02-17 18:50:08 +01:00
JappaWakka fcac15b0bd Pokémon & Pokédex fixes 2024-02-17 10:51:32 +01:00
JappaWakka 0a218527b3 Fix Pokémon Learn Move Bugs 2024-02-14 12:08:59 +01:00
JappaWakka 1fbe0a14ad Move MailMan check to Player.Inventory.AddItem 2024-02-09 17:51:09 +01:00
darkfire006 f685dd5506 the add command was working more like a set with a possiblity to reset the stat 2024-01-16 01:50:03 -06:00
JappaWakka 85bcb52780 Added @Level.SetRideType(int) command
Sets the Ride Type of the current map.
Possible values for "int": 0 = Depends on CanDig and CanFly tags, 1 = Can ride, 2 = Can not ride, 3 = Can't stop riding once started
2023-12-27 18:55:48 +01:00
JappaWakka 3f1b7ffc0c Added @Pokemon.Ride([pokeIndex[) command
@Pokemon.Ride([pokeIndex])
Makes a Pokémon in the player's party use the field move Ride. If the argument is left empty, the first Pokémon who knows Ride gets selected.
pokeIndex (int) [optional, defaults to -1] = the party index of a Pokémon
2023-12-27 17:13:00 +01:00
JappaWakka 845464f03c Added @Item.Use(ItemID) command
@Item.Use(ItemID)
Uses the specified item if the player has it.
2023-12-27 17:10:54 +01:00
JappaWakka 92f3832416 Fix entity constructs return sng instead of str 2023-12-22 10:12:14 +01:00
darkfire006 f655939510 fix shops with registers 2023-12-21 00:09:49 -06:00
JappaWakka 4c91360cd5 Fixed Spearow Kenya's mail crash 2023-12-19 12:15:03 +01:00
JappaWakka a1c3c6f9da Added <Pokémon.LevelAttacks(id,maxLv)> construct
<Pokémon.LevelAttacks(Index,[MaxLevel])>
Returns a string of every move the Pokémon can learn at or below a certain level
* Index (int) = Index of a Pokémon in the player's party
* MaxLevel (int) [optional] = Every move the Pokémon can learn at or below the level specified by this argument is added to the string. When this argument is left out or set to "-1", it will default to the Pokémon's current level.
2023-12-16 15:59:32 +01:00
JappaWakka e2d0996ffd Make it possible to reset the Pokémon status 2023-12-10 13:11:48 +01:00
JappaWakka 3e9c1cde9c Fixed setDayTime value not returning 2023-12-08 09:53:17 +01:00
JappaWakka 2a869e0b4b Added @Pokemon.SetStatus(index,status) command...
@Pokemon.SetStatus(index,status)
index = Index of the Pokémon in the player's party
status = the desired status to give the Pokémon (possible values: "brn", "frz", "prz", "psn", "bpsn", "slp", "fnt")
2023-12-04 19:05:31 +01:00
JappaWakka 864fa7f508 Implement fade into the next song in command 2023-11-28 09:53:20 +01:00
JappaWakka 22edf29445 Fix bug with music that shouldn't loop still does 2023-11-26 15:14:03 +01:00
JappaWakka a7e723f720 Add Selected Player Skin Name & Gender constructs 2023-11-23 15:09:39 +01:00
JappaWakka 03df3e36a0 Make it possible to change Hall Of Fame background 2023-11-13 20:27:02 +01:00