Commit Graph

126 Commits

Author SHA1 Message Date
JappaWakka 6e106a28fa Set second type to typeless with Protean ability 2022-12-18 20:18:35 +01:00
JappaWakka bdb0278280 Make unable to switch message localizable 2022-12-04 21:17:42 +01:00
JappaWakka 3bea96a5ea Fix Confused animation 2022-11-15 10:28:09 +01:00
JappaWakka 7d1931abd1 Fix exp sharing after switching before opponent 2022-11-11 12:59:38 +01:00
JappaWakka c6b3a97885 Fix trainers crashing when starting a battle 2022-10-18 16:54:38 +02:00
JappaWakka d2860b15a8 Models work better in battle now 2022-09-27 12:51:51 +02:00
JappaWakka fd93f96cbc Rewrote a huge part of musicplayer, works now! 2022-09-13 21:01:55 +02:00
JappaWakka e37268ffb5 Fix for knockoff item dupe bug 2022-09-04 19:23:12 +02:00
darkfire006 9d85a79f65 leech seed drains even if other pokemon is full 2022-08-23 01:01:59 -05:00
darkfire006 21937ffcf9 fix trainer files not properly completing the math for pokemon ID 2022-08-23 00:09:36 -05:00
JappaWakka 27fa63bc7c Fixed battle model crash 2022-08-16 20:23:00 +02:00
JappaWakka 6f5f992d6e Fix for softlock animations and tail whip crash 2022-07-24 15:16:16 +02:00
Jasper "JappaWakka" Speelman 7d55ca2c64 Fix for Invisible Pokémon in Battle
As well as some other fixes like the hit animation also working on models and making the timing more reliable
2022-07-23 16:41:00 +02:00
JappaWakka bf544a5e25 Fixed stats animation, added Tail Whip animation 2022-07-19 12:03:13 +02:00
JappaWakka e6a2f6eab8 Updates to animation system + rotating pokemon
Also made useful tweaks to how battleflipped works
2022-07-18 21:41:30 +02:00
JappaWakka f103caa5f2 Fixed Models not being affected by lighting 2022-07-16 14:48:29 +02:00
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
Jasper "JappaWakka" Speelman 1d7897be82 Fixed poison animation 2022-07-08 12:21:32 +02:00
darkfire006 3345bf5ffc Engine changes to support Regional forms 2022-07-07 23:06:32 -05:00
JappaWakka 3461b1f549 Battle poke switch - mouse support & cancel button 2022-06-26 21:23:28 +02:00
JappaWakka 747de3e221
Merge branch 'master' into custommoves 2022-06-10 10:26:10 +02:00
Jasper "JappaWakka" Speelman 790afcdbbc Made sure regular moves still work as expected 2022-06-10 10:13:23 +02:00
JappaWakka a40a44181b Make gamemode moves actually work 2022-06-09 21:29:30 +02:00
JappaWakka 9e67b5fc62 Fix for incorrectly placed burn animation 2022-06-06 14:59:13 +02:00
Jasper "JappaWakka" Speelman 4d36a5851b Only allow switching when round is over
Also fixed minor error with items in battle
2022-05-14 16:07:32 +02:00
JappaWakka 8160838230
Merge pull request #64 from JappaWakkaP3D/permanent_item_loss_fix
Permanent item loss caused by attacks fix
2022-05-13 23:49:52 +02:00
JappaWakka e47581df69 Battle Pokémon models are now placed in subfolder 2022-04-25 18:44:36 +02:00
JappaWakka 24a6b77a1c Most of the animations work again 2022-04-25 18:44:05 +02:00
JappaWakka cf0bb03e10 Fix for BattleCatchScreen crash 2022-04-22 21:56:25 +02:00
JappaWakka 797cd45085 Battle related music bugs fix 2022-04-19 18:13:18 +02:00
JappaWakka cb4ae0c3a3 Tar Shot secondary effect added
Added the second effect of Tar Shot (which is doubling the effectiveness of fire type moves on the opponent of the attacker)
2022-04-17 16:56:57 +02:00
Jasper "JappaWakka" Speelman d934a947aa Battle Updates
* Shift Battlestyle Implemented
* Bugs related to switching Pokémon with Battle Animations off fixed
2022-04-14 20:14:35 +02:00
Jasper "JappaWakka" Speelman 56527e85c0 Fix for battlemusic playing after end battle 2022-04-09 22:08:52 +02:00
darkfire006 45f2082347 Wild Pokemon for diamond dive and new routes including 5 new mons 2022-04-08 22:07:25 -05:00
Jasper "JappaWakka" Speelman dde6cb5c34 Removed unneccessary item use sounds 2022-02-05 10:28:48 +01:00
JappaWakka 313fb999cb Bugfixes
Fixed:
- Regular toxic animation (initial move) only has 1 bubble instead of 3
- Issue with Zoom in screen when status effect occurs (from opposing pokemon) instead focuses on player pokemon
2022-01-29 00:10:47 +01:00
JappaWakka 7555a5e903 Battle fixes and improvements
* Fixed camera angle not changing to the Pokémon when status effects are doing something
* Fixed softlock when opponent trainer switches Pokémon
* (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality
* Removed the now unneccessary BattleFlip checks in the move animation of Growl
* Improved Ember move animation (fireball speed & flame delay)
* Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move
* Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic
* Repositioned the flame of the Burned status effect animation
* Trainers now display a message when sending out their Pokémon (I removed that before)
* Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens.
* Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen
* Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets
* Fixed the error I made in the ceiling map code of Violet City's gym
* Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations
* Fixed the textbox in battles where an empty rectangle would appear before the animation finished.
* When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation)
* In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
JappaWakka 667671e16f Battle Bugfixes
Fixed buggy throwing animation of the opponent trainer
Fixed a bug related to the trainer sprite in the vs trainer intro that made the trainer texture buggy if it wasn't 32x32
2022-01-10 20:45:28 +01:00
JappaWakka c116f30c6b Added Battle Animation for attack Clamp 2022-01-08 17:36:57 +01:00
JappaWakka 6391851597 Improved Wrap & Bind animations, fixed some errors in the Bind animation 2022-01-07 19:27:05 +01:00
JappaWakka 65887946d5 Attract, Bind, Wrap, Infatuated Animations
Added animation for attacks Attract & Bind, updated animation of attacks Wrap, added animation for status Infatuated
2022-01-07 16:30:03 +01:00
JappaWakka e892977d70 Added Bind animation & Fixed scaling animation anchor functionality 2022-01-07 14:25:57 +01:00
JappaWakka 6681a75601 Whirlpool animation now uses 1.5 * MathHelper.PI instead of 4.71F 2022-01-06 12:31:46 +01:00
JappaWakka 35aa80b072 Improved Whirlpool Animation + Fixed BattleAnimations drawn behind Pokémon 2021-12-30 21:53:57 +01:00
JappaWakkaP3D 312e3ed934 Added Wrap & Whirlpool Animations 2021-12-28 17:35:28 +01:00
JappaWakkaP3D f1ccba7e45 Improved Mega Evolution animation and slightly tweaked the speed of some of the battle intros
Battle intros need testing still
2021-12-28 13:55:30 +01:00
JappaWakkaP3D 6dcb11c775 Mega Evolution Animation - Attempt 1 2021-12-20 20:14:26 +01:00
JappaWakkaP3D bf887b0e3a Fixed Bug: When the lead Pokémon faints and you switch to a different Pokémon, when the battle ends, your current Pokémon disappears 2021-12-14 22:11:11 +01:00
JappaWakkaP3D 93f1228eb2 Possible animation fixes
* Confusion ducks are smaller and they should rotate slower now.
* Fixed the Stat Raise animation from using the wrong destination coordinates.
* Attempted to center the frozen animation more.
* Added the frozen animation to the other place where it was needed.
2021-12-03 18:37:19 +01:00
JappaWakkaP3D c85ccd89ae Added Frozen animation and Infatuated sound effect 2021-12-03 16:01:54 +01:00