Commit Graph

194 Commits

Author SHA1 Message Date
JappaWakka b12ae2026d Fix namerater inconsistencies 2023-04-03 19:22:42 +02:00
JappaWakka 17ef30605c Fixed wrong bugcatchingconstest item pickup type..
By adding the IsOutside map Property
2023-04-01 09:15:57 +02:00
JappaWakka 2f0cccb052 Entering battle without pokémon triggers blackout 2023-02-26 17:16:39 +01:00
JappaWakka daef33a886 Prevent wild & trainer battles without pokémon
when the player has no Pokémon in their team, wild and trainer battle commands don't do anything
2023-02-26 15:26:07 +01:00
JappaWakka 300aa87738 Fixed slideblock and waterfall 2023-02-12 18:57:20 +01:00
JappaWakka 48d3a0505b Weather render distance and color tweaks 2023-01-23 12:17:57 +01:00
JappaWakka 686cef84fe Tweaked weather colors and chances 2023-01-17 19:27:15 +01:00
JappaWakka aa982addbe Fixed Pokémon still encountering with debugwalk 2023-01-15 19:45:29 +01:00
JappaWakka f2e093072e Added failsave to fix missing Level music crash 2023-01-13 14:13:44 +01:00
JappaWakka 65e9fddb6d Stop player's money from being negative 2022-12-31 22:03:25 +01:00
JappaWakka 73727edb6c Added @Player.RemoveMoney(int) 2022-12-31 21:04:11 +01:00
JappaWakka 0432aff0e7 @Player.ShowBattleAnimations(0 or 1)
Enables or disables battle animations
2022-12-26 21:02:52 +01:00
JappaWakka 7468fb38b1 Really fix invisible offsetmapfloors 2022-12-19 06:28:02 +01:00
JappaWakka cef17ea173 Fix invisible offsetmapfloors overwriting 2022-12-19 06:08:31 +01:00
darkfire006 96f9c056b1 Revert "Fix invisible floors overwriting visible floors"
This reverts commit 4511946f27.
2022-12-18 22:57:10 -06:00
JappaWakka f3633cc0d8 Whirlpool animation textures can now be modified
Also removed a tag that wasn't used
2022-12-18 14:42:09 +01:00
JappaWakka 3dba6774d4 Foggy, Blizzard & Thunderstorm weather fixes
* During weather that reduces fog distance, fog has the correct color now based on time of day and environmenttype
* During Blizzard & Thunderstorm, the clouds are now partially transparent to blend in better with the thick fog
2022-12-10 14:03:20 +01:00
JappaWakka cc4b50f059 Check the right time 2022-12-08 17:19:54 +01:00
JappaWakka 05de30faed Fix renderdistance with different daytimes 2022-12-08 17:09:47 +01:00
JappaWakka 55412e3286 Correct some comments 2022-12-06 19:03:37 +01:00
JappaWakka 7dcc423480 Added command to change the EnvironmentType
@Environment.SetEnvironmentType(ID)

This command temporarily sets the "EnvironmentType" parameter of the current map until a map change, which also changes the sky texture and sometimes adds particles. Value can be 0-5.
0 = Outside
1 = Inside
2 = Cave
3 = Dark (also makes all entities darker)
4 = Underwater (adds air bubble particles)
5= Forest
2022-12-06 19:03:23 +01:00
JappaWakka 4ed95f00c1 Finally made LightingType 6 function correctly 2022-11-26 14:41:30 +01:00
JappaWakka 4511946f27 Fix invisible floors overwriting visible floors 2022-11-18 15:08:14 +01:00
JappaWakka 8ea37604eb @Screen.ShowImage can now scale depending on size 2022-11-15 14:56:54 +01:00
JappaWakka ac5fa28483 Added arg to force camera rotation (in 3rd person) 2022-11-02 11:49:46 +01:00
JappaWakka 3855f806bd Player is not transparent now when starting script 2022-10-18 16:04:26 +02:00
JappaWakka 57e145b668 Added argument to play a song that doesn't loop 2022-10-18 16:02:28 +02:00
JappaWakka e9b4234add Fixed fogcolor based on lighting, not daytime 2022-10-16 20:31:07 +02:00
JappaWakka 7ca13b1a8d Fixed lightingtype 1 not disabling lighting 2022-10-08 20:36:59 +02:00
JappaWakka 653fc249d1 Added PreventMovement property and commands
"@player.preventmovement" Makes the player unable to move, while still keeping control over the menu, interactions etc.
"@player.allowmovement" Gives the player back their ability to move.
2022-09-29 21:27:44 +02:00
JappaWakka d2d4736039 Corrected egg hatch message 2022-09-29 20:34:18 +02:00
JappaWakka 6bb3f596ca Level changing to wrong daytime fix 2022-09-22 18:47:57 +02:00
JappaWakka ff35093697 Fixed daytime resetting to wrong daytime 2022-09-22 12:14:20 +02:00
JappaWakka 397ae27832 Actually fixing aurora sky 2022-09-16 11:07:43 +02:00
JappaWakka 3f3836cb6f Probably fixing aurora sky 2022-09-16 11:06:20 +02:00
JappaWakka b9a7183166 Typo fixes and incorrect comments 2022-09-15 21:12:12 +02:00
JappaWakka 9c611b9339 Fixed shader entity daytime behaviour 2022-09-01 22:21:33 +02:00
JappaWakka 9e86665e58 Added SaveOnly map tag
A map tag that disables the PokeGear and all of the menu options except Save while on the map
2022-08-29 13:01:56 +02:00
JappaWakka 9ebfb0c491 Current season can now be set in map tags 2022-08-21 19:29:26 +02:00
JappaWakka 336bbf4f12 Offsetmaps can now have singles for position 2022-08-21 19:27:26 +02:00
JappaWakka 3c78459f7c Improved blizzard and thunderstorm weather skies 2022-08-16 19:02:02 +02:00
darkfire006 f4691fe20d allow forms in the @battle.wild() script 2022-08-09 10:35:24 -05:00
darkfire006 bae3a28431 Revert "Remove caps from registers"
This reverts commit 7310e3cd13.
2022-08-09 10:34:56 -05:00
darkfire006 8bdb1e9858 Revert "Registers are now case insensitive"
This reverts commit f09cd7d644.
2022-08-09 10:34:44 -05:00
darkfire006 7310e3cd13 Remove caps from registers
re Strength triggers and time registers
2022-08-06 21:49:50 -05:00
JappaWakka 0695ff6491 Fixed HatchEgg command adding 2 pokémon 2022-07-31 19:59:47 +02:00
Jasper "JappaWakka" Speelman b258139ee8 Added Egg Hatch command
Format:
@Pokemon.Hatch(PartyIndex,[CanRename],[Message])

Description:
If the Pokémon specified in the PartyIndex argument is an egg, it hatches immediately

Arguments:
PartyIndex (int) - Index of a Pokémon in the player's party. Values can range from 0-5.
CanRename (bool) - Optional. Whether the player can rename the Pokémon or not after it hatches.
Message (str) - Optional. The message to display after the Pokémon hatches.
2022-07-22 17:32:09 +02:00
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
darkfire006 a6070ea479 use correct shininess value for roaming mons 2022-07-12 09:14:11 -05:00
JappaWakka 1b3218bb67 Added fadein/fadeout limit argument
@Screen.ScreenFadeColor also defaults to Black if there's no argument
2022-07-07 19:32:25 +02:00
JappaWakka 88ac7fc687 Added some missing commands to the scriptlibrary 2022-07-07 19:03:19 +02:00
JappaWakka f09cd7d644 Registers are now case insensitive 2022-07-07 19:03:02 +02:00
darkfire006 a8920ab6fb region and regionalform envir constructs 2022-07-05 23:45:03 -05:00
darkfire006 56dff589e6 add regional form level tag 2022-07-05 23:44:43 -05:00
JappaWakka 05774b29bd Fixed incorrect lighting texture and values 2022-06-22 21:04:03 +02:00
JappaWakka 0bf30358da Rival rename texture bug fix 2022-06-17 16:31:05 +02:00
JappaWakka dab417e190 DiamondDive WaterFall fix and other fixes
Added @player.stopmovement before waterfall scripts to make sure the player doesn't move further than they should
Fixed spelling error in code: NotifcationTypes -> NotificationTypes
Added commands to ScriptLibrary that were missing
2022-06-14 18:12:29 +02:00
JappaWakka 7eb7805dcf Added constructs for checking player movement
Also fixed the "<player.velocity>" construct and reset the player's movement speed in the teacher script in violet city
2022-06-11 15:01:16 +02:00
JappaWakka c6c7ef236d Fix for texture bugs
Rival rename texture bug, potential Trainer texture bugs and Player rename texture bugs fixed
2022-06-11 14:46:21 +02:00
JappaWakka 3d25b132bb Fixed the daytimes
Instead of

Day = 0
Night = 1
Morning = 2
Evening = 3

it is now

Night = 0
Morning = 1
Day = 2
Evening = 3

this also affects the @environment.setdaytimeI(int) commands which have the same order but increased with 1
2022-06-11 10:46:51 +02:00
JappaWakka 542acc3c3d Fixed bug with warpblocks not moving the player 2022-06-06 14:19:05 +02:00
JappaWakka c2c7033ece Added "@environment.resetregionweather" command
Resets the weather to be based on the current season.
2022-05-31 21:00:56 +02:00
JappaWakka 5177d6c3f9 Fix for duplicate offsetmap bug 2022-05-25 20:28:08 +02:00
Jasper "JappaWakka" Speelman 6810a35dfd Shaders now independent of daytime 2022-05-14 14:45:01 +02:00
darkfire006 9ac68d809f add optional param for <daycare.canbreed>
bool for if it should calc multipliers or not
2022-05-08 02:02:26 -05:00
JappaWakka 384c485ba5 Fix for invisible sky when graphicstyle = fast 2022-04-16 18:25:27 +02:00
JappaWakka 9058caa13a Halved the sky background rotation speed 2022-04-16 10:59:07 +02:00
JappaWakka 5e3713c6c6 Fog Colors, Lighting Colors & Interior Sky Texture
* Added customizable fog colors, ambient light and directional light colors
* Added interior sky texture
2022-04-15 16:28:17 +02:00
Jasper "JappaWakka" Speelman da37889650 Fix for clipping clouds 2022-04-07 21:21:23 +02:00
Jasper "JappaWakka" Speelman 7165cd70bc Added player walk speed commands to scriptlibrary 2022-04-04 19:38:19 +02:00
Jasper "JappaWakka" Speelman d65b7dc10b Replaced inconsistent overworldpokemon commands
The following commands has been replaced by @overworldpokemon.hide:
* @pokemon.hide
* @player.hidepokemonfollow
The following command has been replaced by @overworldpokemon.show:
* @player.showpokemonfollow
and the following unused command is now replaced by @overworldpokemon.toggle:
* @player.togglepokemonfollow
2022-04-04 19:37:40 +02:00
Jasper "JappaWakka" Speelman 11a8b632d0 Fixed going up slideblocks speed 2022-04-03 21:04:25 +02:00
JappaWakka ae2d60eb35 Fixed unproperly working Lighting map property 2022-02-28 15:56:00 +01:00
JappaWakka 893c8acd99 Fixed warning in one of the DoInventory constructs 2022-02-27 16:40:10 +01:00
JappaWakka 6362fb871a Fixed issue with the sky model and textures 2022-02-27 16:39:26 +01:00
JappaWakka c23c5a244e Merge branch 'BattleAnimations' 2022-02-22 13:10:43 +01:00
JappaWakka 2c7fbf8364 DayTime, Level & PlayerSkin improvements
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
2022-02-17 13:46:15 +01:00
JappaWakka 307fc24cf6 Added some constructs
* <entity.rotation(int)> returns the direction in which an entity is facing
* <level.environmenttype> returns the environmenttype of a level/map
* Added some missing constructs to the ScriptLibrary
2022-02-03 22:25:09 +01:00
JappaWakka fbba01d0c4 Added WallModel (ModelID=20) & CeilingModel (ModelID= 21) 2022-02-03 22:18:04 +01:00
JappaWakka b170071bf7 Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture 2022-01-28 16:52:30 +01:00
JappaWakka 2533598295 Made the brightness of the stars not be affected by the weather 2022-01-16 17:25:04 +01:00
JappaWakka b69bfbfea4 Fixed Extreme render distance still having fog 2022-01-07 12:38:48 +01:00
JappaWakka fccb4ef5b5 Improved fog colors 2022-01-07 12:29:11 +01:00
JappaWakka 3ecc99fbd4 Added command that changes the current season: @environment.setseason(int)
Argument "int" can be:
	 0 = Winter
	 1 = Spring
	 2 = Summer
	 3 = Fall
	-1 = The default season based on the date
2022-01-07 12:27:30 +01:00
JappaWakka 1a1c8f209f Improved wild Pokémon encounter rate
- Caves and water get a minimum value of 15
- Grass gets a minimum value of 25
- There's an encounter multiplier of 1 by default that gets modified by various abilities
If you run, the encounter multiplier is multiplied by 1.5
Then, a random number is generated from 0-255
If the random number is below the minimum value multiplied by the encounter multiplier, a wild pokémon appears
2022-01-06 12:32:52 +01:00
JappaWakka ae6141b139 Made day and morning fog color slightly darker 2022-01-04 22:43:22 +01:00
JappaWakka 35fb69b5fd Made the fog colors for outside more neutral 2022-01-04 22:37:26 +01:00
JappaWakka ffaf50178c Revert "Made the light color more neutral"
This reverts commit 38f2f0c0f4.
2022-01-04 22:04:14 +01:00
JappaWakka 38f2f0c0f4 Made the light color more neutral 2022-01-02 22:25:26 +01:00
JappaWakka 31e00f72d6 Directional light color at night is now neutral and more subtle 2021-12-30 21:53:17 +01:00
darkfire006 1d7912bb8f <inventory.name> new arg
new optional argument, can be p/plural to get the plural name or s/singlular for the regular name, defaults to singular
2021-10-28 10:21:57 -05:00
darkfire006 1c2b3a94fb create several constructs to return data about a generic pokemon
getweight, getheight, getentry, getcolor, getspecies, getability
2021-10-26 01:29:14 -05:00
JappaWakka b95d4d1c69 Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
darkfire006 fe11d5fb35 Check Evaluate Construct results for more constructs 2021-10-19 19:02:59 -05:00
JappaWakka 39aaed5577 Made <system.token(str_tokenname)> and <system.button(str_buttonname)> constructs 2021-10-19 23:55:26 +02:00
darkfire006 32dba7e878 document scripts in code 2021-10-19 14:36:47 -05:00
JappaWakka 3ce59ee458 Merge branch 'notificationspopup' 2021-10-19 20:57:24 +02:00
JappaWakka 2941da57dd Structures inside structures works now, new Healing Machine & restart music when applying contentpacks fix 2021-10-19 20:40:37 +02:00
JappaWakka 6d30a0ebdf Added @screen.showmessagebox(text|r.g.b|r,g,b|r,g,b) command and fixed blurry scaling 2021-10-18 21:36:26 +02:00
JappaWakka a85849a52c Added @screen.showimage(texture,[sound],[x],[y],[w],[h]) command
To show an image like with @screen.showpokemon but one that's not necessarily the texture of a Pokémon, like the fossils at Pewter City, which I've also added textures for. Arguments in the title of this commit between brackets are optional.
2021-10-17 17:44:01 +02:00