Commit Graph

56 Commits

Author SHA1 Message Date
JappaWakka 7691d33a65 Hopefully fixed the water edge battle bug 2023-07-22 10:44:01 +02:00
JappaWakka 9035d28a1b Fix being able to surf when a trainer sees you 2023-06-27 14:23:35 +02:00
JappaWakka ee2a304be2 Forgot a thing 2023-06-05 17:30:19 +02:00
JappaWakka fb63697ebd Fixed freeze 2023-06-05 17:29:17 +02:00
JappaWakka c6caf0dbbb Actually fix the water reset this time 2023-06-05 16:12:22 +02:00
JappaWakka 228cc77755 Fix water not being reset between gamemodes 2023-06-05 13:50:41 +02:00
JappaWakka 90810667c9 StrengthRocks can be like wallbills with ModelID 3 2023-06-02 18:36:36 +02:00
JappaWakka d13b5eb8d3 GameMode Item Preparations
Implemented GameMode Mega Stones
2023-05-29 15:33:57 +02:00
JappaWakka 489af57626 Hopefully fix waterfalls this time 2023-04-20 15:54:53 +02:00
JappaWakka f82f001026 Fixed Waterfall 2023-04-15 11:14:06 +02:00
JappaWakka 734ab3f4e9 Fix Strength Rocks 2023-03-23 11:40:16 +01:00
JappaWakka ce165c1e57 Fix for battlemaps with scriptblocks on them
like battle\underwatercave\underwater.dat
2023-03-19 19:11:12 +01:00
JappaWakka 9a7543fb33 Fix for StrengthRock softlock 2023-03-09 17:14:56 +01:00
JappaWakka 300aa87738 Fixed slideblock and waterfall 2023-02-12 18:57:20 +01:00
JappaWakka f77c45d102 Prevent walking into slideblocks from the back 2023-02-12 12:05:45 +01:00
JappaWakka 9d9045218c This should prevent TurningSign crash 2022-12-19 06:11:48 +01:00
JappaWakka 790e8ec382 Water animation in Waterfall can be vertical 2022-12-18 14:53:33 +01:00
JappaWakka f3633cc0d8 Whirlpool animation textures can now be modified
Also removed a tag that wasn't used
2022-12-18 14:42:09 +01:00
JappaWakka 9d5411986f Update TurningSign entity rotation speed system 2022-12-15 19:13:10 +01:00
JappaWakka 470ccdff4f Another try at fixing waterfall bug 2022-10-02 12:50:34 +02:00
JappaWakka 269b7c3721 Fixed scriptblocks sometimes not executing 2022-10-01 12:44:42 +02:00
JappaWakka da2242b24b Water animations rotation can now also be vertical
Instead of putting all water textures next to each other, you can also put sequences of 3 textures below each other if you add a 1 to the end of the definition of the water texture in additional value.
2022-09-20 21:34:04 +02:00
JappaWakka 4785492836 AnimationBlocks now support SeasonTextures 2022-09-18 21:01:34 +02:00
darkfire006 bae3a28431 Revert "Remove caps from registers"
This reverts commit 7310e3cd13.
2022-08-09 10:34:56 -05:00
darkfire006 7310e3cd13 Remove caps from registers
re Strength triggers and time registers
2022-08-06 21:49:50 -05:00
darkfire006 56908b35f9 just the script block fix without the other "fixes" 2022-08-06 21:48:57 -05:00
darkfire006 21bfdc2b74 Revert "Fix for softlock scriptblocks with strengthrocks"
This reverts commit 5003186b39.
2022-08-06 18:22:13 -05:00
JappaWakka 5003186b39 Fix for softlock scriptblocks with strengthrocks 2022-08-06 23:36:45 +02:00
JappaWakka eb69a8ee5b Maybe this'll prevent animatedblock crash 2022-07-24 10:45:18 +02:00
Jasper "JappaWakka" Speelman 2dd64aa7be Animatedblock faces camera if modelid = 3 2022-07-23 19:52:28 +02:00
JappaWakka 31a1c3b6d5 Hopefully this'll prevent animatedblock crash 2022-07-21 10:11:24 +02:00
JappaWakka f103caa5f2 Fixed Models not being affected by lighting 2022-07-16 14:48:29 +02:00
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
darkfire006 64a7b1fab2 have headbutt trees and smash rocks use the spawner correctly to get forms 2022-07-10 18:19:10 -05:00
JappaWakka 9dd17a9c65 Fix slideblocks resetting player speed (descr.)
Fixed the following bug:

If the player runs up or down a slideblock, and then walk up or down another slideblock right after the movement script is finished, then the player will walk at regular speed.
2022-07-05 17:49:23 +02:00
JappaWakka 04d9cce576 Removed unnecessary stuff from waterfall script 2022-06-26 21:02:33 +02:00
JappaWakka e60877d880 Now I definitely fixed waterfall bug 2022-06-14 19:48:18 +02:00
JappaWakka eac10fbdb2 Fix for waterfall movement bug 2022-06-06 12:10:22 +02:00
Jasper "JappaWakka" Speelman a0b2626523 Fix for animatedblock crash 2022-05-06 22:10:16 +02:00
JappaWakka ea0ab80ba6 Water animation improvements
* Added the ability for contentpacks to change the animation speed of water
* Water backdrops are synced to the current map's water animation speed
2022-04-16 18:19:27 +02:00
Jasper "JappaWakka" Speelman bda6f66423 Potential debugwalk fix for rockclimbing 2022-04-08 12:16:07 +02:00
Jasper "JappaWakka" Speelman e62c49b7bb Potential bugfix for 2x debug move on water 2022-04-07 12:01:32 +02:00
Jasper "JappaWakka" Speelman d65b7dc10b Replaced inconsistent overworldpokemon commands
The following commands has been replaced by @overworldpokemon.hide:
* @pokemon.hide
* @player.hidepokemonfollow
The following command has been replaced by @overworldpokemon.show:
* @player.showpokemonfollow
and the following unused command is now replaced by @overworldpokemon.toggle:
* @player.togglepokemonfollow
2022-04-04 19:37:40 +02:00
JappaWakka d1fd63dafa Updated GameDevCommon submodule to use .NET 4.6 & Mo
And fixed some color errors
2021-10-21 20:49:07 +02:00
JappaWakka cae2b61ef7 Music Fixes and other Audio-related QoL things
Fixed music playing errors

[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-04 01:14:55 +02:00
darkfire006 bf6c263cc1 Revert "Music & SFX Renaming"
This reverts commit 0bf513e3b7.
2021-10-03 14:49:51 -05:00
JappaWakka 0bf513e3b7 Music & SFX Renaming
Renamed all of the songs with properly capitalized names to improve recognizability and readability.

I also changed some song names and added some sounds & I edited the maps and songs accordingly

[Changed Songs]
alph = RuinsOfAlph
barktown = NewBark
frontier = BattleFrontier
indigo = IndigoPlateau
mtmoonsq = MtMoonSquare
rHideout = Rocket_Hideout
safari = SafariZone
safarigate = SafariZone_Gate
kVictoryroad = VictoryRoad
--
[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-03 21:35:02 +02:00
JappaWakka 9def5642e8 Lots of QoL changes
- You can now run up and down a slideblock.
- NPC movement type Straight is now less random and more smooth.
- When renaming the rival, the skin visible at the top changes to whatever skin is set as the rivalskin. This way, the rival is not stuck with one skin. This can be useful when the rival's skin changes based on the player's gender for example.
- Text messages that contain <token.tokenname>, where tokenname is a string from the localizations files, have the part between the <> replaced with that string now.
- Text messages that contain <button.buttonname>, where buttonname is one of the controls defined in "Saves\Keyboard.dat", will now have the part between the <> replaced with the key assigned to that control.
- Players can now be genderless instead of only either male or female in scripts.
- Which skins are available in the intro is now defined in the GameMode's definition file instead of being hard-coded
- Old New Game intro now uses the player skin data from the GameMode definition file
- The Pokémon in the old New Game now doesn't fall too far down anymore
- Scripts adjusted to match the new gender functionality
2021-10-01 15:19:04 +02:00
Jasper "JappaWakka" Speelman 86076944b2 Pause Screen Fixes + Indentation fix
- Fixed crash that occured when pausing the game during the old intro
- Fix weird indentation in warpblock.vb
2021-09-25 00:28:06 +02:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00