darkfire006
7afa1a916c
add battle castle maps
2023-05-24 00:55:03 -05:00
darkfire006
0a9e7f07e7
battle tower new exterior
2023-05-23 17:28:14 -05:00
darkfire006
ce4261445b
battle pike maps
2023-05-22 22:28:55 -05:00
JappaWakka
68c210b344
Forgot to include in project
2023-05-22 20:33:13 +02:00
JappaWakka
ce6d8344a6
A lot of progress on Voltorb Flip
2023-05-22 19:33:09 +02:00
darkfire006
4b48b8104f
add frontier turning sign structure
2023-05-21 22:10:00 -05:00
darkfire006
c2d6d70d43
frontier main exterior nearly done
2023-05-21 17:53:53 -05:00
JappaWakka
ff0111ecdc
Started Development on Voltorb Flip
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I think... if I've done everything I did so far correctly, I should have a level 1 grid of tiles, it's just not visible yet and you can't interact with it in any way, so I have no idea if it actually does what I want it to do yet XD
2023-05-18 20:25:38 +02:00
JappaWakka
77cfefd598
Play sound when poison pokémon lose hp when walk
2023-05-02 13:31:20 +02:00
JappaWakka
fc1ff4854d
Custom Phone Contacts are possible in GameModes
2023-04-28 09:17:10 +02:00
JappaWakka
2dcd9a69b9
Forgot to include Destiny Knot in project
2023-04-15 11:14:21 +02:00
JappaWakka
f5143a710a
Mapped Pokégear to Back button on controllers
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And enabling/disabling controller input to F6
2023-02-27 12:49:52 +01:00
JappaWakka
940cfb91ad
Include Emblem Background
2023-02-09 13:44:54 +01:00
JappaWakka
ed20fd14e8
Fixed Frillish & Jellicent & Spiky-Eared Pichu
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and others
2023-01-18 20:54:17 +01:00
JappaWakka
30c368f9be
Replaced all songs with higher quality ones
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Also changed the tao trio music to the Black&White Legendary Theme (if not desired, I can change it back to the tao trio theme, but I'll have to go look for a better sounding gbc remix than we had before)
2023-01-02 13:51:49 +01:00
JappaWakka
f7c97ec7c9
Implemented Disable move & fixed Cursed Body turns
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When Cursed Body successfully executes, it now always disables moves for 4 turns too
2022-12-22 14:48:06 +01:00
darkfire006
ce1b178a2c
add extra wind and slicing moves
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these are mostly moves that are not in SV so are left a maybe on if they are these, also fixed caps for SilverWind
2022-12-21 01:26:31 -06:00
darkfire006
423375f4a6
Fix Capitalization of 2 moves' back code
2022-12-20 01:21:14 -06:00
darkfire006
654c498025
Fix snatch is wrong type
2022-12-19 18:00:15 -06:00
JappaWakka
8463977303
Include the Gust assets
2022-12-19 20:02:33 +01:00
JappaWakka
ee3244d554
Added SeaPlane model + structure
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and actually included the battle pike structure
2022-12-15 12:02:13 +01:00
darkfire006
b494c54dc1
add new BF building structures
2022-12-13 15:51:29 -06:00
JappaWakka
b5282dd9f9
Made MagnetTrain jingle music instead of sfx + fix
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Fixed timing on speedboatscene and magnettrain scripts
2022-10-18 16:03:52 +02:00
JappaWakka
d2860b15a8
Models work better in battle now
2022-09-27 12:51:51 +02:00
JappaWakka
b392894461
Include BerryData.dat
2022-09-19 17:49:13 +02:00
JappaWakka
43bfc04eff
GameModes can now have different BerryData
2022-09-19 17:48:36 +02:00
JappaWakka
315c1063df
Fix for Pokémon sprites not being copied to build
2022-09-14 14:22:30 +02:00
JappaWakka
95a88b5bc8
Fixed Johto_Rival_Intro song name so it works
2022-09-13 21:02:28 +02:00
JappaWakka
24832a346b
FrontBack sprites now 96x96 each and numbered
2022-09-10 21:08:21 +02:00
JappaWakka
f9c2b98c30
Fix shellos & gastrodon form sprite names
2022-09-01 22:20:16 +02:00
darkfire006
abdd6d5ce5
noballs guy can get ball now
2022-08-28 17:12:15 -05:00
Jasper "JappaWakka" Speelman
cb7a7956ce
Updated nuget packages
2022-07-22 13:34:32 +02:00
JappaWakka
bf544a5e25
Fixed stats animation, added Tail Whip animation
2022-07-19 12:03:13 +02:00
JappaWakka
e6a2f6eab8
Updates to animation system + rotating pokemon
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Also made useful tweaks to how battleflipped works
2022-07-18 21:41:30 +02:00
JappaWakka
acbf4e1b5c
Added Water Gun move animation
2022-07-18 13:33:31 +02:00
darkfire006
f12d68dc31
Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy
2022-07-12 09:12:03 -05:00
JappaWakka
bd4f1154a1
Added Vine Whip animation, fixed 2 move animations
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Fixed Scratch & Poison Sting
2022-07-12 11:37:18 +02:00
darkfire006
d3f220c538
copy if newer for carkoal family sprites
2022-07-11 14:24:45 -05:00
JappaWakka
78585f9f35
Added Scripts to the project
2022-07-10 21:28:05 +02:00
Jasper "JappaWakka" Speelman
c2d11aa340
Fixed Ember animation, added Scratch animation
2022-07-08 15:17:56 +02:00
Jasper "JappaWakka" Speelman
0a75b36d15
Added Leer Animation
2022-07-08 13:41:23 +02:00
darkfire006
b7ba3f8498
alolan form data files
2022-07-05 23:52:41 -05:00
darkfire006
913c53211c
correct build stuff for new pokemon files
2022-06-30 00:21:50 -05:00
JappaWakka
bcdfd38ff9
Added scripts for my office in kolben tower
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Posters and my dialogue
2022-06-02 16:41:55 +02:00
JappaWakka
9d4dd3b6a0
Trash & Clock Scripts Kolben Jappa
2022-05-24 23:29:30 +02:00
JappaWakka
119ba41489
Jappa talk script in Kolben Tower
2022-05-24 23:21:30 +02:00
JappaWakka
15aa587cdf
My office map done, still needs scripts
2022-05-21 21:08:20 +02:00
darkfire006
556a765361
add items, no sprites set yet
2022-05-07 19:35:14 -05:00
darkfire006
398574c1ab
can now check PC for your Daily Rewards status.
2022-04-24 23:54:49 -05:00
darkfire006
8a438c2895
diancie and hoopa cries
2022-04-17 18:01:22 -05:00
darkfire006
34360c0085
battle maps and some small clean up
2022-04-16 22:27:27 -05:00
darkfire006
154dc15b02
Mod Falker in Kolben Tower
2022-04-15 15:25:24 -05:00
darkfire006
f99749b2ac
one more slight daniel fix
2022-04-15 13:14:14 -05:00
Daniel S. Billing
24a2233be7
Updated Target Framework Version of .NET to 4.8
2022-04-15 19:13:17 +02:00
Daniel S. Billing
e4db4b6751
Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy
2022-04-15 17:40:35 +02:00
Daniel S. Billing
0dff5f11b3
Add trainer battle to Daniel
2022-04-15 17:40:33 +02:00
JappaWakka
5e3713c6c6
Fog Colors, Lighting Colors & Interior Sky Texture
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* Added customizable fog colors, ambient light and directional light colors
* Added interior sky texture
2022-04-15 16:28:17 +02:00
Daniel S. Billing
ed6b2e2256
Updated screens in the server room
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* Updated all of the screens in the server room with same size and proper borders
2022-04-14 23:04:41 +02:00
darkfire006
dff1144626
remove extra map file
2022-04-11 23:31:13 -05:00
darkfire006
a9a03bae69
Route 49-50 trainers
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8 trainers + soon...
2022-04-10 23:34:52 -05:00
darkfire006
4668c2a5a8
DDive interior-exterior warps
2022-04-10 16:39:24 -05:00
Jasper "JappaWakka" Speelman
2efdad493a
Interface colors modifiable using ContentPacks
2022-04-09 10:56:22 +02:00
darkfire006
09b6970aa3
Script Diancie and add intro man
2022-04-08 23:06:03 -05:00
darkfire006
45f2082347
Wild Pokemon for diamond dive and new routes including 5 new mons
2022-04-08 22:07:25 -05:00
JappaWakka
c23c5a244e
Merge branch 'BattleAnimations'
2022-02-22 13:10:43 +01:00
JappaWakka
c78527840c
Actually add the Token files and JappaWakka sprite
2022-02-17 23:03:32 +01:00
JappaWakka
e162f84e78
Added Voxel Boat model
2022-02-14 17:30:39 +01:00
JappaWakka
fbba01d0c4
Added WallModel (ModelID=20) & CeilingModel (ModelID= 21)
2022-02-03 22:18:04 +01:00
JappaWakka
54ea0e57ba
Added WallModel (ModelID=20) which is a flat vertical surface on an offset (like a wall)
2022-01-29 00:06:58 +01:00
JappaWakka
b170071bf7
Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture
2022-01-28 16:52:30 +01:00
JappaWakka
7555a5e903
Battle fixes and improvements
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* Fixed camera angle not changing to the Pokémon when status effects are doing something
* Fixed softlock when opponent trainer switches Pokémon
* (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality
* Removed the now unneccessary BattleFlip checks in the move animation of Growl
* Improved Ember move animation (fireball speed & flame delay)
* Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move
* Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic
* Repositioned the flame of the Burned status effect animation
* Trainers now display a message when sending out their Pokémon (I removed that before)
* Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens.
* Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen
* Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets
* Fixed the error I made in the ceiling map code of Violet City's gym
* Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations
* Fixed the textbox in battles where an empty rectangle would appear before the animation finished.
* When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation)
* In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
JappaWakka
c116f30c6b
Added Battle Animation for attack Clamp
2022-01-08 17:36:57 +01:00
JappaWakka
65887946d5
Attract, Bind, Wrap, Infatuated Animations
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Added animation for attacks Attract & Bind, updated animation of attacks Wrap, added animation for status Infatuated
2022-01-07 16:30:03 +01:00
JappaWakka
e892977d70
Added Bind animation & Fixed scaling animation anchor functionality
2022-01-07 14:25:57 +01:00
JappaWakkaP3D
312e3ed934
Added Wrap & Whirlpool Animations
2021-12-28 17:35:28 +01:00
JappaWakkaP3D
9468900f9b
Removed Attack textures that will never be used
2021-12-28 17:34:19 +01:00
JappaWakkaP3D
6dcb11c775
Mega Evolution Animation - Attempt 1
2021-12-20 20:14:26 +01:00
JappaWakkaP3D
c85ccd89ae
Added Frozen animation and Infatuated sound effect
2021-12-03 16:01:54 +01:00
JappaWakkaP3D
b0c4ade6b1
Add the new textures and sounds to the project solution
2021-11-28 12:13:09 +01:00
Jasper "JappaWakka" Speelman
bac3d2b292
Gave status effect textures a separate folder not related to a specific type.
2021-11-21 15:01:38 +01:00
Jasper "JappaWakka" Speelman
71cdb5e0c0
Added Paralysis Animation
2021-11-06 18:22:17 +01:00
JappaWakka
673178616f
Added Battle Animation type Background to temporarily draw a texture to the screen behind the Pokémon but in front of the world
2021-10-22 12:21:13 +02:00
JappaWakka
2c3f46cd2e
Updated everything to the new Battle Animations system and the newest commands
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Updated Attacks:
Ember, Absorb, Growl, Pound
Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:21:13 +02:00
JappaWakka
168a855ed0
I was not halfway done
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I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka
7ff7f96a47
Battle Animation System Rework about halfway done
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Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:21:12 +02:00
JappaWakka
b95d4d1c69
Hit Animation + Restructure of attack sound effects + Absorb animation
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Attack sound effects are now in the folder of the type of their attack
Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
darkfire006
a368099b07
insert start script into Kolben GM and create the script files for the reward system
2021-10-21 01:07:15 -05:00
JappaWakka
3ce59ee458
Merge branch 'notificationspopup'
2021-10-19 20:57:24 +02:00
JappaWakka
2941da57dd
Structures inside structures works now, new Healing Machine & restart music when applying contentpacks fix
2021-10-19 20:40:37 +02:00
JappaWakka
a85849a52c
Added @screen.showimage(texture,[sound],[x],[y],[w],[h]) command
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To show an image like with @screen.showpokemon but one that's not necessarily the texture of a Pokémon, like the fossils at Pewter City, which I've also added textures for. Arguments in the title of this commit between brackets are optional.
2021-10-17 17:44:01 +02:00
JappaWakka
71455b92a4
Fix for PokéBall in BattleCatchScreen not reaching its destination and giving the catch sound the right name
2021-10-13 21:23:07 +02:00
JappaWakka
a654d80a85
Using the running shoes and using ctrl to walk through walls in sandbox and debug mode is not a toggle instead of a hold
2021-10-13 20:18:26 +02:00
darkfire006
76fe526d55
diamonddive battle maps
2021-10-12 21:16:55 -05:00
darkfire006
42bbaff741
battle maps and small connection fixes for R23,26-28
2021-10-12 21:00:14 -05:00
JappaWakka
78e25a85c0
Notifications Implementation Part 2
2021-10-11 21:16:39 +02:00
JappaWakka
464e1d8c31
Implemented Notification system
2021-10-09 23:05:56 +02:00
darkfire006
155fb9cbcb
Shiny Articuno OW
2021-10-08 23:52:09 -05:00
darkfire006
83d727ce36
Shiny Moltres OW
2021-10-08 23:37:24 -05:00
JappaWakka
be6daeded8
Added New Audio to Project File
2021-10-04 01:15:49 +02:00
darkfire006
bf6c263cc1
Revert "Music & SFX Renaming"
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This reverts commit 0bf513e3b7
.
2021-10-03 14:49:51 -05:00