Commit Graph

301 Commits

Author SHA1 Message Date
darkfire006 34360c0085 battle maps and some small clean up 2022-04-16 22:27:27 -05:00
darkfire006 154dc15b02 Mod Falker in Kolben Tower 2022-04-15 15:25:24 -05:00
darkfire006 f99749b2ac one more slight daniel fix 2022-04-15 13:14:14 -05:00
Daniel S. Billing 24a2233be7 Updated Target Framework Version of .NET to 4.8 2022-04-15 19:13:17 +02:00
Daniel S. Billing e4db4b6751 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2022-04-15 17:40:35 +02:00
Daniel S. Billing 0dff5f11b3 Add trainer battle to Daniel 2022-04-15 17:40:33 +02:00
JappaWakka 5e3713c6c6 Fog Colors, Lighting Colors & Interior Sky Texture
* Added customizable fog colors, ambient light and directional light colors
* Added interior sky texture
2022-04-15 16:28:17 +02:00
Daniel S. Billing ed6b2e2256 Updated screens in the server room
* Updated all of the screens in the server room with same size and proper borders
2022-04-14 23:04:41 +02:00
darkfire006 dff1144626 remove extra map file 2022-04-11 23:31:13 -05:00
darkfire006 a9a03bae69 Route 49-50 trainers
8 trainers + soon...
2022-04-10 23:34:52 -05:00
darkfire006 4668c2a5a8 DDive interior-exterior warps 2022-04-10 16:39:24 -05:00
Jasper "JappaWakka" Speelman 2efdad493a Interface colors modifiable using ContentPacks 2022-04-09 10:56:22 +02:00
darkfire006 09b6970aa3 Script Diancie and add intro man 2022-04-08 23:06:03 -05:00
darkfire006 45f2082347 Wild Pokemon for diamond dive and new routes including 5 new mons 2022-04-08 22:07:25 -05:00
JappaWakka c23c5a244e Merge branch 'BattleAnimations' 2022-02-22 13:10:43 +01:00
JappaWakka c78527840c Actually add the Token files and JappaWakka sprite 2022-02-17 23:03:32 +01:00
JappaWakka e162f84e78 Added Voxel Boat model 2022-02-14 17:30:39 +01:00
JappaWakka fbba01d0c4 Added WallModel (ModelID=20) & CeilingModel (ModelID= 21) 2022-02-03 22:18:04 +01:00
JappaWakka 54ea0e57ba Added WallModel (ModelID=20) which is a flat vertical surface on an offset (like a wall) 2022-01-29 00:06:58 +01:00
JappaWakka b170071bf7 Upgraded the Sky Dome to a Sky Sphere, adjusted the textures and merged the UnderwaterGround texture into the regular Underwater texture 2022-01-28 16:52:30 +01:00
JappaWakka 7555a5e903 Battle fixes and improvements
* Fixed camera angle not changing to the Pokémon when status effects are doing something
* Fixed softlock when opponent trainer switches Pokémon
* (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality
* Removed the now unneccessary BattleFlip checks in the move animation of Growl
* Improved Ember move animation (fireball speed & flame delay)
* Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move
* Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic
* Repositioned the flame of the Burned status effect animation
* Trainers now display a message when sending out their Pokémon (I removed that before)
* Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens.
* Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen
* Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets
* Fixed the error I made in the ceiling map code of Violet City's gym
* Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations
* Fixed the textbox in battles where an empty rectangle would appear before the animation finished.
* When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation)
* In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
JappaWakka c116f30c6b Added Battle Animation for attack Clamp 2022-01-08 17:36:57 +01:00
JappaWakka 65887946d5 Attract, Bind, Wrap, Infatuated Animations
Added animation for attacks Attract & Bind, updated animation of attacks Wrap, added animation for status Infatuated
2022-01-07 16:30:03 +01:00
JappaWakka e892977d70 Added Bind animation & Fixed scaling animation anchor functionality 2022-01-07 14:25:57 +01:00
JappaWakkaP3D 312e3ed934 Added Wrap & Whirlpool Animations 2021-12-28 17:35:28 +01:00
JappaWakkaP3D 9468900f9b Removed Attack textures that will never be used 2021-12-28 17:34:19 +01:00
JappaWakkaP3D 6dcb11c775 Mega Evolution Animation - Attempt 1 2021-12-20 20:14:26 +01:00
JappaWakkaP3D c85ccd89ae Added Frozen animation and Infatuated sound effect 2021-12-03 16:01:54 +01:00
JappaWakkaP3D b0c4ade6b1 Add the new textures and sounds to the project solution 2021-11-28 12:13:09 +01:00
Jasper "JappaWakka" Speelman bac3d2b292 Gave status effect textures a separate folder not related to a specific type. 2021-11-21 15:01:38 +01:00
Jasper "JappaWakka" Speelman 71cdb5e0c0 Added Paralysis Animation 2021-11-06 18:22:17 +01:00
JappaWakka 673178616f Added Battle Animation type Background to temporarily draw a texture to the screen behind the Pokémon but in front of the world 2021-10-22 12:21:13 +02:00
JappaWakka 2c3f46cd2e Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:21:13 +02:00
JappaWakka 168a855ed0 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka 7ff7f96a47 Battle Animation System Rework about halfway done
Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:21:12 +02:00
JappaWakka b95d4d1c69 Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
darkfire006 a368099b07 insert start script into Kolben GM and create the script files for the reward system 2021-10-21 01:07:15 -05:00
JappaWakka 3ce59ee458 Merge branch 'notificationspopup' 2021-10-19 20:57:24 +02:00
JappaWakka 2941da57dd Structures inside structures works now, new Healing Machine & restart music when applying contentpacks fix 2021-10-19 20:40:37 +02:00
JappaWakka a85849a52c Added @screen.showimage(texture,[sound],[x],[y],[w],[h]) command
To show an image like with @screen.showpokemon but one that's not necessarily the texture of a Pokémon, like the fossils at Pewter City, which I've also added textures for. Arguments in the title of this commit between brackets are optional.
2021-10-17 17:44:01 +02:00
JappaWakka 71455b92a4 Fix for PokéBall in BattleCatchScreen not reaching its destination and giving the catch sound the right name 2021-10-13 21:23:07 +02:00
JappaWakka a654d80a85 Using the running shoes and using ctrl to walk through walls in sandbox and debug mode is not a toggle instead of a hold 2021-10-13 20:18:26 +02:00
darkfire006 76fe526d55 diamonddive battle maps 2021-10-12 21:16:55 -05:00
darkfire006 42bbaff741 battle maps and small connection fixes for R23,26-28 2021-10-12 21:00:14 -05:00
JappaWakka 78e25a85c0 Notifications Implementation Part 2 2021-10-11 21:16:39 +02:00
JappaWakka 464e1d8c31 Implemented Notification system 2021-10-09 23:05:56 +02:00
darkfire006 155fb9cbcb Shiny Articuno OW 2021-10-08 23:52:09 -05:00
darkfire006 83d727ce36 Shiny Moltres OW 2021-10-08 23:37:24 -05:00
JappaWakka be6daeded8 Added New Audio to Project File 2021-10-04 01:15:49 +02:00
darkfire006 bf6c263cc1 Revert "Music & SFX Renaming"
This reverts commit 0bf513e3b7.
2021-10-03 14:49:51 -05:00
JappaWakka 0bf513e3b7 Music & SFX Renaming
Renamed all of the songs with properly capitalized names to improve recognizability and readability.

I also changed some song names and added some sounds & I edited the maps and songs accordingly

[Changed Songs]
alph = RuinsOfAlph
barktown = NewBark
frontier = BattleFrontier
indigo = IndigoPlateau
mtmoonsq = MtMoonSquare
rHideout = Rocket_Hideout
safari = SafariZone
safarigate = SafariZone_Gate
kVictoryroad = VictoryRoad
--
[Added Songs]
Mom (as there wasn't any music for when the mom gives you the pokégear)

PVP_Intro (PVP music didn't have an intro before and I also replaced PVP with a better sounding version)

[Added Sounds]
Emote_Exclamation (can be used when using the ! emote for NPCs)

Receive_HM (the game checks if the name of the item that was received contains "HM", if so, this sound is played instead of the regular item receive sound)
2021-10-03 21:35:02 +02:00
JappaWakka 332a7074e5 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2021-10-03 21:25:20 +02:00
darkfire006 7cfb0fcb08 suicune shiny 2021-10-03 14:21:33 -05:00
JappaWakka 799792e49c Various Fixes & Improvements
Fixed PlayerSkins displaying incorrectly in the new intro.

Fixed position of Pause Menu text.

Songs don't fade in by default now except with the @musicplayer.playfade(songname) command

You can now also close the Options row in the Main Menu with the "Up" or "Move Forward" keys

Improved the timing of the Battle intro screens

Renamed Badge_Aquired to Receive_Badge for consistency
2021-10-03 21:18:25 +02:00
JappaWakka 51a481da62 Added Audio Menu icon, Added support for GameMode descriptions & GameMode splash screens
Also improved the look of the GameMode menu
2021-10-01 12:44:08 +02:00
JappaWakka bb6181679d Added Controls Menu Icon 2021-09-30 00:18:58 +02:00
JappaWakka 1081595d24 Added ContentPacks & Language Menu Icons, Fixed arrow color, Centered text of mainmenu buttons 2021-09-29 23:47:57 +02:00
JappaWakka a285710f5b Added OutsideStepModel 2021-09-27 22:51:48 +02:00
darkfire006 3b22ab7e2f Route 23 and necessary conenctions 2021-09-17 03:00:35 -05:00
darkfire006 a461ea5011 initial work on Route 23 2021-09-16 08:42:24 -05:00
darkfire006 10c83350ac ddive texture changes and the last interior map 2021-08-31 18:18:16 -05:00
darkfire006 81586efb3e Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2021-08-30 22:40:14 -05:00
darkfire006 44d7ff22a2 Connecting the underwater sections
the scripts to make the "wafterfalls" work
2021-08-30 22:40:09 -05:00
Jasper "JappaWakka" Speelman 9b8df67916 Fixes and main menu preparations
For some reason ttf2bmp.exe was not added to the references, so I added that.
Added some variations of the Options and MainMenu button textures.
Added some english localization tokens and fixed the Indonesian language from displaying as "Indonesia"
Tweaked the colors of the main menu
Added an option main menu icon
Fixed a bug where the game would crash when loading a gamemode without a Moves folder.
Set offsetmap quality (update frequency) to max by default.
2021-08-30 19:46:39 +02:00
darkfire006 c5671bb5ce Diamond dive first part of underwater area
Map 1 layout done, duplicated for the other 4, removed random file and
connected interior to map 1
2021-08-23 00:38:58 -05:00
JappaWakkaP3D c6625de6f9 Fixed some battle animation errors and added content that I forgot, also corrected ViceGrip spelling 2021-08-22 16:47:26 +02:00
JappaWakkaP3D c74751b35b Map property typo corrections, new skydomes & improved lighting
Map Property "Lightning" renamed to "Lighting" (bulk replaced all occurences in the maps)

Map Property "EnviromentType" renamed to "EnvironmentType" (bulk replaced all occurences in the maps)

Replaced the skydomes, sun, moon and stars and updated the lighting to be less dark at times of day other than day itself.
2021-08-20 17:53:40 +02:00
darkfire006 2c0bee98ba Pin Missile Typo 2021-07-02 15:36:55 -05:00
darkfire006 916c974be1 Minor ddive fixes 2021-04-20 11:59:31 -05:00
darkfire006 1986f217e7 Diamond Dive Part 1 2021-04-17 23:56:19 -05:00
darkfire006 5ea848d5d7 0.58.1 release clean up 2021-01-27 00:30:43 -06:00
Daniel S. Billing 79070c3baa
Merge branch 'master' into classified 2021-01-25 08:27:19 +01:00
Daniel S. Billing 8600d089b9
Merge pull request #61 from P3D-Legacy/update-net-framework
update-net-framework: missing change
2021-01-24 18:41:50 +01:00
Daniel S. Billing ecfbc13b06 Let's make it easier to edit the classified values 2021-01-24 18:38:05 +01:00
Daniel S. Billing 671daa9d4f Here is the last change :) 2021-01-21 18:38:49 +01:00
JappaWakka eaab679379 Added the "silence" audio file 2021-01-21 10:36:55 +03:00
darkfire006 3e186bc022 0.58 Update files 2020-08-04 12:12:48 -05:00
darkfire006 eeeeb18e94 fixes from Mach IV 2020-07-22 22:23:38 -05:00
TheOmegaGhost 15c5dd5cd5 New Cries 2020-07-17 18:02:22 -03:00
darkfire006 b77ea6890a some Gen 8 data files + a small music fix 2020-07-13 22:10:50 -05:00
TheOmegaGhost 0af092047f New Pokémon Sprites (OW + Big)
Galar Fossils
Duraludon
Dreepy Line
2020-07-13 22:42:19 -03:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
darkfire006 46e8d314d4 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2020-06-22 23:38:46 -05:00
darkfire006 c8f42bee22 Trainer Tower done, bar testing 2020-06-22 23:35:15 -05:00
TheOmegaGhost dd26b04b66 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2020-06-19 23:47:28 -03:00
TheOmegaGhost cc2690dd9d Menu Sprite Reorganization 2020-06-19 23:47:03 -03:00
darkfire006 add932f060 trainer tower battle maps 2020-06-16 23:31:04 -05:00
darkfire006 5ed18d3998 Fossil Revival Systems! 2020-06-14 22:32:22 -05:00
TheOmegaGhost a0e523faaf Added Fossil Items 2020-06-14 01:57:50 -03:00
TheOmegaGhost 11913fb146 New Emblems (3)
Tao Emblem for post Kyurem
Minor fix for monochrome stones
Heart Gold Emblem for Ho-oh
Soul Silver Emblem for Lugia
Can be achieved after battle on first encounter event
Retroactively achieved by revisiting encounter area
2020-04-17 21:19:32 -03:00
TheOmegaGhost c1bc61aa27 Steel Beam move and tutor added 2020-04-17 01:35:44 -03:00
TheOmegaGhost 0663bfd251 Move Reminder and Deleter Overhaul
Reminder and Deleter in every PokéCenter now
Replaces previously useless Mystery Gift NPC area
No longer costs an item, but unlocks as you get badges
Deleter requires 2 badges, reminder requires 4 badges
Fixed weird behavior in their menu screens (double move bug)
Moved Draco Meteor tutor to Blackthorn City house
Draco Meteor tutor is now more elegantly scripted
2020-04-16 23:27:36 -03:00
TheOmegaGhost 9949c565e1 Minor Move and Item name update
Leek updated
Vise Grip updated
Steel Beam half implemented
2020-04-10 00:07:57 -03:00
darkfire006 2e91de589b Trainer Tower fixes M1P2 2020-01-01 19:17:28 -06:00
darkfire006 291ad43763 vbproj for trainer tower round 2 2019-12-28 20:30:00 -06:00
darkfire006 b61d5923a6 Trainer tower round 1 + some minor clean up 2019-12-05 20:59:06 -06:00
darkfire006 d8ffec9637 0.57.1 update files 2019-11-23 17:24:02 -06:00
darkfire006 324e931f71 embtower fixes 2019-10-29 21:52:16 -05:00
TheOmegaGhost 5ed26a2abb N text + minor updates 2019-10-21 17:35:50 -02:00
darkfire006 0ec7b25350 set up light and dark stones 2019-10-14 23:18:20 -05:00
darkfire006 50a71beb07 tao trio minus text 2019-10-13 21:08:15 -05:00
darkfire006 e6152b6d96 fix stone map names 2019-10-13 19:30:49 -05:00
darkfire006 adb048805c add Light and Dark Stones as 651 and 652 2019-10-13 18:05:35 -05:00
darkfire006 4223556cb3 oops its dark and light not black and white 2019-10-13 17:58:26 -05:00
darkfire006 aecf8dd2a6 change embtower maps around 2019-10-13 17:03:04 -05:00
darkfire006 5682b4fd1b taotrio story line script frames 2019-10-12 21:41:51 -05:00
darkfire006 c61dc8584e N texture and following pokemon ID 2019-10-09 21:30:06 -05:00
darkfire006 caa802de33 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2019-10-09 20:59:18 -05:00
darkfire006 fd08971d66 rename file 2019-10-09 20:59:15 -05:00
Ruan Pablo f98810c414 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2019-10-09 03:10:57 -03:00
Ruan Pablo 5b5a648843 Choice Items Added 2019-10-09 03:10:44 -03:00
darkfire006 d7fac697de Museum redo+DNA Scientist script cleanup 2019-10-08 23:26:42 -05:00
darkfire006 3bb6da045e kyurem fuse script 2019-10-06 23:05:30 -05:00
darkfire006 e6a50f64ca add embtower files to project, minor fixes
changed music lowered r/z npc
2019-10-06 15:07:27 -05:00
darkfire006 8c68b0f1d7 0.56 wrap up 2019-10-04 20:19:08 -05:00
TheOmegaGhost ac6882104c Added Elemental Gems + new gene location 2019-10-01 02:32:04 -03:00
TheOmegaGhost 77796f85bd Kee, Maranga and Roseli placed in Berry Forest 2019-09-28 02:19:37 -03:00
TheOmegaGhost c9257c392c Terrain items, crunchies and gene now obtainable 2019-09-28 00:13:39 -03:00
Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00
Ruan Pablo fa880148d8 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2019-09-03 16:15:57 -03:00
Ruan Pablo 953e3fad52 Alolan Pokémon Sprites 2019-09-03 16:15:49 -03:00
darkfire006 68ed254394 Evo stones store stuff 2019-08-12 00:00:50 -05:00
Ruan Pablo 3a378a1350 Some Gen 7 OW sprites + move fixes 2019-06-02 22:42:09 -03:00
Ruan Pablo 9c3c1c9968 new dialog and fixes (+)
dialog fixes
TRT event
itemsheet update
pokemonimageview integer scaling
new follower interactions
teleport set -6 priority (LGPE)
Detective Pikachu easter egg
2019-05-13 19:11:12 -03:00
Ruan Pablo 78dedaa3b0 gym leader dialog (merge) 2019-05-03 00:12:50 -03:00
Ruan Pablo 66b1f00fcb TRT sheet add + item gfx update 2019-05-03 00:03:11 -03:00
darkfire006 f8ea96a577 alolan prep stuff 2019-02-18 23:40:44 -06:00
darkfire006 8f844e4e19 several rematch bugs because QA 2019-02-15 22:42:16 -06:00
darkfire006 72b4468862 Wild Pokemon for pallet and cinnabar 2019-02-09 01:30:38 -06:00
darkfire006 73ccdc3618 vbproj include of TM files 2019-02-08 12:47:45 -10:00
darkfire006 d133939367 last 3 script files for Gym Rematch 2019-02-05 21:59:41 -06:00
darkfire006 9ea9a61864 Gym Leader Rematches Round X
Minor text and team changes to the Gym Leaders
introduction
2019-02-04 00:57:48 -06:00
CaptainSegis 2dab72b9a1 Post release stuff 2019-02-03 18:22:09 -05:00
CaptainSegis 74517e2f5f v0.55.2 Release 2019-02-03 18:19:11 -05:00
darkfire006 ec16a82b6a Green Sprite and minor other changes 2019-01-31 01:53:51 -06:00
darkfire006 2bc4ef9ee4 fix adds 2019-01-31 00:11:36 -06:00
darkfire006 d0a19ba735 extra megas and red rematches 2019-01-30 22:24:58 -06:00
darkfire006 171bd27a34 Revert "Slight modification of tutor situation"
This reverts commit 3817f73935.
2019-01-30 00:02:22 -06:00
darkfire006 3817f73935 Slight modification of tutor situation 2019-01-30 00:01:26 -06:00
CaptainSegis cb15dd9e1c Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2019-01-29 22:48:16 -05:00
Ruan Pablo 38987eb4e9 minor fix 2019-01-30 01:39:46 -02:00
Ruan Pablo 970a760985 Merge branch 'master' of https://github.com/P3D-Legacy/P3D-Legacy 2019-01-28 01:20:37 -02:00
Ruan Pablo 0cfc070b47 added events center 2019-01-28 01:15:32 -02:00
CaptainSegis 924afc2005 Added a debug tool for music testing 2019-01-27 16:23:43 -05:00
CaptainSegis 791902a05f Finished reworking emblems, added new ones. Adjusted all @sound.play(success) instances and such. 2019-01-24 01:52:47 -05:00
FantaX1911 0a86c248cb Implemented repeatable check for "deep sea" emblem 2019-01-23 19:55:25 +02:00
FantaX1911 39283a33d0 Added repeatable check for "ancestor" emblem in faraway island. 2019-01-23 19:45:36 +02:00
FantaX1911 eceae2eedd Implemented repeatable check for eruption achievement. 2019-01-23 19:20:40 +02:00
darkfire006 73eb2325a0 Fix Liberty Island Scripts 2019-01-20 21:46:43 -06:00
darkfire006 0ebd6f0828 Add Switch to Lounge and remove unneeded League Trainer files 2019-01-20 22:41:38 -02:00