Commit Graph

289 Commits

Author SHA1 Message Date
JappaWakka 8547c26a3e Fixed Sky Attack crit chance 2022-12-21 17:21:58 +01:00
darkfire006 ce1b178a2c add extra wind and slicing moves
these are mostly moves that are not in SV so are left a maybe on if they are these, also fixed caps for SilverWind
2022-12-21 01:26:31 -06:00
darkfire006 f2ca0927e0 Update for G9
reduce healing move PP to 5
2022-12-20 17:11:56 -06:00
darkfire006 b538376a1e Updated mechanics from SwSh
3 terrains are a +30%  instead of +50%
Defog removes terrains
Kings Shield is only a single atk red
2022-12-20 16:58:57 -06:00
darkfire006 e5b1242384 mark changes for P3D 2022-12-20 11:04:33 -06:00
darkfire006 ca5b22a143 remove erroneous attributes 2022-12-20 11:03:20 -06:00
darkfire006 44ccaa20f9 Mark wind moves 2022-12-20 11:02:14 -06:00
darkfire006 d5dbac8ec3 add sound attribute 2022-12-20 10:57:50 -06:00
darkfire006 92a3e62520 Mark slicing moves 2022-12-20 10:53:00 -06:00
darkfire006 1c9c0ef5ba add punching category 2022-12-20 10:46:20 -06:00
darkfire006 f92b2962dc 2 more impacted 2022-12-20 10:40:50 -06:00
darkfire006 3cad814d5d move clean up
moves reference attributes that they arent changing, removed 2 from all
2022-12-20 10:40:04 -06:00
darkfire006 e25d67384a mouth moves was only important for pmd 2022-12-20 10:31:56 -06:00
darkfire006 7a0b4a6a21 mark explosive moves 2022-12-20 10:30:50 -06:00
darkfire006 f9e5f32382 Mark dancing moves 2022-12-20 10:28:31 -06:00
darkfire006 6d3667be9f all are bullet moves 2022-12-20 10:23:48 -06:00
darkfire006 49ff0f8827 Sort categories and add a few 2022-12-20 10:23:12 -06:00
darkfire006 86f5334aff Sacred sword should ignore all boosts not just acc 2022-12-20 01:24:13 -06:00
darkfire006 f103145780 Shore Up doesnt get worse in other weather only better in sand 2022-12-20 01:23:48 -06:00
darkfire006 9e0407d48d IceBurn listed as a freeze move 2022-12-20 01:23:22 -06:00
darkfire006 35a3861c9f Dizzy Punch was pound? 2022-12-20 01:23:08 -06:00
darkfire006 d230d55456 change from a hard coded boost to doubled 2022-12-20 01:22:49 -06:00
darkfire006 9d370f269b Let Magnet bomb hit always 2022-12-20 01:22:04 -06:00
darkfire006 627bb7eb2b missing description text for Aqua jet 2022-12-20 01:21:46 -06:00
darkfire006 423375f4a6 Fix Capitalization of 2 moves' back code 2022-12-20 01:21:14 -06:00
darkfire006 58fd846cc9 increased pin missile's accuracy 2022-12-19 18:00:50 -06:00
darkfire006 654c498025 Fix snatch is wrong type 2022-12-19 18:00:15 -06:00
JappaWakka 5618b0c4db Added Gust move animation 2022-12-19 18:56:46 +01:00
darkfire006 b49606c616 include money multiplier events 2022-12-13 09:24:12 -06:00
JappaWakka 56f9670e0d Move/Attack names can be localized now 2022-12-04 20:11:29 +01:00
JappaWakka 6e2f925ba8 Added . after Repel use message 2022-11-18 15:08:34 +01:00
JappaWakka 714869290c Fix medicine usage text out of bounds 2022-11-11 13:00:02 +01:00
JappaWakka da637a85af Added Ember_Start sound back in the animation 2022-11-11 11:17:26 +01:00
JappaWakka d2860b15a8 Models work better in battle now 2022-09-27 12:51:51 +02:00
JappaWakka 8a61b2ba14 Fix for unknown symbol in attack descriptions 2022-09-20 13:32:16 +02:00
Jasper "JappaWakka" Speelman a4b88fb463 Fix typo 2022-09-16 17:07:23 +02:00
JappaWakka 4c92f343d7 Hopefully this'll fix some issues (description)
Pokémon without a CatchMethod or CatchLocation get defaulted to "Somehow obtained at" and "an unknown place" respectively.
2022-09-10 16:17:55 +02:00
JappaWakka d8d993959f Fix for Howl move description 2022-09-10 15:56:27 +02:00
JappaWakka e37268ffb5 Fix for knockoff item dupe bug 2022-09-04 19:23:12 +02:00
JappaWakka f9c2b98c30 Fix shellos & gastrodon form sprite names 2022-09-01 22:20:16 +02:00
darkfire006 6d43b3f4ee wrong description 2022-08-28 18:05:18 -05:00
darkfire006 dbe22c3e17 fixed when used by opp it shows own as user 2022-08-23 01:09:42 -05:00
darkfire006 d4ad4e2e45 fix CC description 2022-08-23 00:08:05 -05:00
JappaWakka 5609143300 Pokémon front/back sprites can now have nr. name 2022-08-11 21:18:50 +02:00
JappaWakka 4223dfaaea Genderless Pokémon can't give or get infatuation 2022-08-07 13:01:16 +02:00
JappaWakka d3de943dba Fix shiny menusprite offset 2022-08-01 19:23:38 +02:00
JappaWakka 3cab6f3b82 Now I really fixed the menu sprites 2022-08-01 13:08:17 +02:00
JappaWakka 53c5d5ba5f Fixed Menu Icons 2022-07-31 19:50:29 +02:00
JappaWakka b6bb46ba6e Fix hardcoded Pokémon Front, Back and Menu sprites 2022-07-31 19:35:26 +02:00
JappaWakka bf544a5e25 Fixed stats animation, added Tail Whip animation 2022-07-19 12:03:13 +02:00
JappaWakka e6a2f6eab8 Updates to animation system + rotating pokemon
Also made useful tweaks to how battleflipped works
2022-07-18 21:41:30 +02:00
JappaWakka acbf4e1b5c Added Water Gun move animation 2022-07-18 13:33:31 +02:00
darkfire006 30a59646a8 fix wrong evolutions 2022-07-15 00:24:40 -05:00
JappaWakka 5d85c33910 Fixed Pokémon sprites possibly being wrong size 2022-07-14 19:32:23 +02:00
JappaWakka 352b80db9c Any entity can have a model, model scale improved
0.1 meter in blender is now equivalent to 1/16th of a P3D unit or 1 pixel on a 16 pixels wide/tall texture. Mt Silver will need to be updated to match this scale, making the ModelEntity obsolete.

Also added Snorlax battle model
2022-07-13 00:12:16 +02:00
JappaWakka bd4f1154a1 Added Vine Whip animation, fixed 2 move animations
Fixed Scratch & Poison Sting
2022-07-12 11:37:18 +02:00
Jasper "JappaWakka" Speelman c2d11aa340 Fixed Ember animation, added Scratch animation 2022-07-08 15:17:56 +02:00
Jasper "JappaWakka" Speelman 0a75b36d15 Added Leer Animation 2022-07-08 13:41:23 +02:00
darkfire006 3345bf5ffc Engine changes to support Regional forms 2022-07-07 23:06:32 -05:00
darkfire006 b344879f20 fix all roaming mons being caterpie 2022-06-30 09:09:05 -05:00
JappaWakka dab417e190 DiamondDive WaterFall fix and other fixes
Added @player.stopmovement before waterfall scripts to make sure the player doesn't move further than they should
Fixed spelling error in code: NotifcationTypes -> NotificationTypes
Added commands to ScriptLibrary that were missing
2022-06-14 18:12:29 +02:00
JappaWakka 747de3e221
Merge branch 'master' into custommoves 2022-06-10 10:26:10 +02:00
Jasper "JappaWakka" Speelman 790afcdbbc Made sure regular moves still work as expected 2022-06-10 10:13:23 +02:00
JappaWakka a40a44181b Make gamemode moves actually work 2022-06-09 21:29:30 +02:00
JappaWakka 813992bf51 Fix positioning of values in move summary screen 2022-06-09 13:35:54 +02:00
darkfire006 30b069ec9d Peat Block and Black Augurite Sprites 2022-05-24 20:42:24 -05:00
JappaWakka 8160838230
Merge pull request #64 from JappaWakkaP3D/permanent_item_loss_fix
Permanent item loss caused by attacks fix
2022-05-13 23:49:52 +02:00
darkfire006 556a765361 add items, no sprites set yet 2022-05-07 19:35:14 -05:00
darkfire006 a5d50bd8a9 item plurals 2022-05-06 17:45:59 -05:00
Jasper "JappaWakka" Speelman 8e2c45d78f Fixed Tar Shot crash + added message 2022-05-06 23:04:29 +02:00
JappaWakka 24a6b77a1c Most of the animations work again 2022-04-25 18:44:05 +02:00
darkfire006 5a9fd6eded allow for incomplete data strings for pokemon
checks for EXP, Atks, IVs, Ability, Nature, Gender, Friendship and Shiny, presets OT and Catch trainer to player and catch ball to pokeball before processing tags to load over them
2022-04-24 17:47:40 -05:00
darkfire006 024306c62b prevent using shiny candy on a shiny 2022-04-24 16:12:55 -05:00
JappaWakka cb4ae0c3a3 Tar Shot secondary effect added
Added the second effect of Tar Shot (which is doubling the effectiveness of fire type moves on the opponent of the attacker)
2022-04-17 16:56:57 +02:00
darkfire006 8f2bf06fc5 various move ability and pokemon data fixes 2022-04-13 19:09:10 -05:00
darkfire006 3563fffb2b Revert "exposed the canbreed property in pokemon save data"
This reverts commit 0dac5afee0.
2022-04-11 13:34:03 -05:00
Jasper "JappaWakka" Speelman 4241ec7bbb Fixed following pokémon wrong interaction reaction 2022-04-11 17:18:41 +02:00
darkfire006 0dac5afee0 exposed the canbreed property in pokemon save data 2022-04-10 16:41:15 -05:00
darkfire006 45f2082347 Wild Pokemon for diamond dive and new routes including 5 new mons 2022-04-08 22:07:25 -05:00
JappaWakka 2bdd3a3468 GameMode Attack functionality update
* Fixed bug with GameModeAttackLoader not loading the right path
* Added functionality for custom moves to change the camera angle
* Added functionality for custom moves to faint a pokémon
2022-03-29 18:58:35 +02:00
JappaWakka dc5b439baf Made it possible for custom moves to end a battle
Also made the text message MoveHitsFunction only appear if there's a message to display.
2022-03-29 18:58:34 +02:00
JappaWakka 4cca56097e MoveHits effects added
Effects added: message, drainhp, gainhp
Status effect now have a second argument (separated with a ",") to define the chance (integer between 0 and 100)
Also fixed Freeze effect, which used to execute a Burn effect instead.
2022-03-29 18:58:34 +02:00
JappaWakka c23c5a244e Merge branch 'BattleAnimations' 2022-02-22 13:10:43 +01:00
JappaWakka 2c7fbf8364 DayTime, Level & PlayerSkin improvements
* Changed the DayTime enum name to DayTimes for consistency with other enums like Seasons
* Changing the EnvironmentType or WeatherType will now not reset back to the default when Reloading a map with the R key (Warping or loading a different map normally does reset those properties)
* @level.setdaytime(int) is now @environment.setdaytime(int), which sets the DayTime permanently across maps. Setting the daytime to any other value than 1 2 3 or 4 will reset the daytime to the default one
* Added command @player.setskin(name) which will permanently change the player's skin, unlike @player.wearskin(name) which only changes the skin temporarily.
2022-02-17 13:46:15 +01:00
JappaWakka 7555a5e903 Battle fixes and improvements
* Fixed camera angle not changing to the Pokémon when status effects are doing something
* Fixed softlock when opponent trainer switches Pokémon
* (Hopefully) fixed initial positioning errors with spawned BattleAnimation entities related to BattleFlip functionality
* Removed the now unneccessary BattleFlip checks in the move animation of Growl
* Improved Ember move animation (fireball speed & flame delay)
* Improved Poison Sting move animation by making the stinger smaller, increasing the speed of the stinger and making it use a flipped version of the texture when the opponent uses the move
* Improved Poisoned status effect animation by making it 1 bubble for regular poison and 3 bubbles for toxic
* Repositioned the flame of the Burned status effect animation
* Trainers now display a message when sending out their Pokémon (I removed that before)
* Fixed Party Screen not appearing immediately after the player's Pokémon fainted and also made the player unable to exit the Party Screen when that happens.
* Fixed the incorrectly scaled font sizes and text alignment in the selection menu that appears when selecting a Pokémon in the Party screen
* Replaced minifont in the Pokémon level up stats box with InGameFont and fixed the offsets
* Fixed the error I made in the ceiling map code of Violet City's gym
* Removed the file MoveAnimationQueryObject.vb because AnimationQueryObject.vb also includes Move Animations
* Fixed the textbox in battles where an empty rectangle would appear before the animation finished.
* When a trainer spots the player and an exclamation mark bubble pops up above their head, a sound is played (Emote_Exclamation)
* In trainer battles, the player's Pokémon now also plays their cry.
2022-01-16 17:22:36 +01:00
JappaWakka c116f30c6b Added Battle Animation for attack Clamp 2022-01-08 17:36:57 +01:00
JappaWakka 6391851597 Improved Wrap & Bind animations, fixed some errors in the Bind animation 2022-01-07 19:27:05 +01:00
JappaWakka 65887946d5 Attract, Bind, Wrap, Infatuated Animations
Added animation for attacks Attract & Bind, updated animation of attacks Wrap, added animation for status Infatuated
2022-01-07 16:30:03 +01:00
JappaWakka e892977d70 Added Bind animation & Fixed scaling animation anchor functionality 2022-01-07 14:25:57 +01:00
JappaWakka 6681a75601 Whirlpool animation now uses 1.5 * MathHelper.PI instead of 4.71F 2022-01-06 12:31:46 +01:00
JappaWakka 35aa80b072 Improved Whirlpool Animation + Fixed BattleAnimations drawn behind Pokémon 2021-12-30 21:53:57 +01:00
JappaWakkaP3D 312e3ed934 Added Wrap & Whirlpool Animations 2021-12-28 17:35:28 +01:00
JappaWakkaP3D 92fafb2d63 Fix Pound sound effect pointing towards the wrong location 2021-12-28 17:35:02 +01:00
JappaWakkaP3D 3bdc124a99 Bugfixes & Tweaks
* Growl displays correctly now
* The sound played with stat change animations is now timed correctly
* Stat change particles now fall straight down as intended
* Fixed incorrect texture for Confusion
* Stat Down texture is now blue and Stat Up texture is now orange/yellow
2021-11-26 21:56:38 +01:00
Jasper "JappaWakka" Speelman 51b9eb649a Fix for missing texture in Poisoned & Burned animations as well as poison sting. 2021-11-21 12:59:21 +01:00
Jasper "JappaWakka" Speelman dc9ec6bd23 Fixed mistakes in Stat Animations + Updated Pound animation + Improved Tackle animation 2021-11-06 12:03:55 +01:00
Jasper "JappaWakka" Speelman c1ec08fe7f Various Battle Improvements and Fixes
* Improved timing BlockIn & BlockOut BattleIntro animations
* Removed player ball throw animations at the start of the battle for battles that are not pvp
* Fixed absorb animation
* Improved the faint animation and removed the unnecessary camera angle changes when a pokémon faints
2021-11-06 11:26:34 +01:00
JappaWakkaP3D 3900fe7191 Fixed Spawned Entities not being removed after the animation is done + Made the switch Pokémon animation look better 2021-10-29 18:54:00 +02:00
JappaWakkaP3D 72599bfd16 Fixed spawned animation entities not being positioned/moved correctly + Added Heal animation + Made other animations be affected by battleanimations option 2021-10-29 15:58:28 +02:00
JappaWakkaP3D 7fba875d02 Fixed a lot of animation system bugs
Fixed:
* Spawned entities not appearing
* Animations getting removed too soon
* Incorrect relative positioning
* Ember textures being searched for in the wrong place
2021-10-24 01:56:29 +02:00
JappaWakka 944cf6ae71 Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:25:00 +02:00
JappaWakka ea12c8f5f4 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:24:56 +02:00
JappaWakka 02ed129c85 Battle Animation System Rework about halfway done
Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:24:48 +02:00
JappaWakka d20abdf6df Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:23:32 +02:00
JappaWakkaP3D 758154551b Battle Animations 22-08-2021
Made the Battle Animation implementation functional
Added animations for:
Stats Increasing
Stats Decreasing
Status Effects
- Poisoned
- Burned
Attacks
- Ember
- Growl
- Pound
- Tackle
- Poison Sting
2021-10-22 12:22:06 +02:00
JappaWakka 2c3f46cd2e Updated everything to the new Battle Animations system and the newest commands
Updated Attacks:
Ember, Absorb, Growl, Pound

Updated status effects & shared animations:
Poisoned, Switching Pokémon (own and opponent's)
2021-10-22 12:21:13 +02:00
JappaWakka 168a855ed0 I was not halfway done
I've updated Poison Sting, through which I realized I hadn't taken some usage cases into consideration, so the system should be more robust and useful now
I've also updated the animation for Switching In your own Pokémon
and I've added an animation for when the Pokémon breaks out of the ball when you're trying to catch it
2021-10-22 12:21:12 +02:00
JappaWakka 7ff7f96a47 Battle Animation System Rework about halfway done
Updated to work with the new animation system:
- Catch animation
- Burn animation
- Attack: Tackle
2021-10-22 12:21:12 +02:00
JappaWakka b95d4d1c69 Hit Animation + Restructure of attack sound effects + Absorb animation
Attack sound effects are now in the folder of the type of their attack

Pokémon flicker briefly when hit
2021-10-22 12:21:12 +02:00
JappaWakkaP3D c79f92b3e8 Battle Animations 22-08-2021
Made the Battle Animation implementation functional
Added animations for:
Stats Increasing
Stats Decreasing
Status Effects
- Poisoned
- Burned
Attacks
- Ember
- Growl
- Pound
- Tackle
- Poison Sting
2021-10-22 12:21:11 +02:00
JappaWakka 9271d9b629 Fixed the camera staying at 1 on the y axis after interacting with your pokémon in third person 2021-10-01 18:05:42 +02:00
darkfire006 6f5d34f0b5 Allow for script determined roamer shinyness 2021-09-30 10:16:26 -05:00
darkfire006 0ee2c116a9 The Return of the Shiny
Reactivate Shiny Candy, set max stacks at 1 and cant be held to avoid duplicating
2021-09-29 02:26:14 -05:00
darkfire006 e5d543c945 mastershinyrate
create global control for shiny rate, update it for standard encounters and breeding and make it script callable
2021-09-29 02:25:17 -05:00
Jasper "JappaWakka" Speelman 9b8df67916 Fixes and main menu preparations
For some reason ttf2bmp.exe was not added to the references, so I added that.
Added some variations of the Options and MainMenu button textures.
Added some english localization tokens and fixed the Indonesian language from displaying as "Indonesia"
Tweaked the colors of the main menu
Added an option main menu icon
Fixed a bug where the game would crash when loading a gamemode without a Moves folder.
Set offsetmap quality (update frequency) to max by default.
2021-08-30 19:46:39 +02:00
JappaWakkaP3D 3a35860f7a Removed visible animations for now 2021-08-22 17:24:06 +02:00
JappaWakkaP3D c6625de6f9 Fixed some battle animation errors and added content that I forgot, also corrected ViceGrip spelling 2021-08-22 16:47:26 +02:00
JappaWakkaP3D 9723820427 SFX & Battle Animations
Ported Battle Animation Code
Ported Battle Animations for Tackle, Pound, Growl, Ember and Poison Sting
Normalized all SFX by Perceived Loudness (-11.0 LUFS)
Renamed and moved a bunch of the SFX so they make more sense
Added a jingle when you register a Phone Number
Added a soundeffect for when an elevator reaches its destination
2021-08-22 16:10:06 +02:00
JappaWakkaP3D 1605ea8afd Fixed a crash caused by Rare Candy being usable in battle 2021-08-20 13:51:55 +02:00
darkfire006 2c0bee98ba Pin Missile Typo 2021-07-02 15:36:55 -05:00
Yong Jian Ming 71eab48a06
Change Or operator to OrElse instead 2021-04-24 17:46:00 +08:00
Yong Jian Ming 8c25fb2df7
Fix teleport bug 2021-04-24 17:42:14 +08:00
JappaWakkaP3D d8f7319bc7 Permanent item loss caused by attacks fix
If an item is swapped/removed/whatever in a battle
  If it's a PvP battle or a Trainer battle
    Every Pokémon that has its item removed gets its original item back
  If it's a Wild battle
    If a Pokémon that had its original item removed is holding
    a different item (because of the attack Trick for example)
      The Pokémon keeps the new item and the original item is added to
      the inventory.
2021-01-30 22:34:02 +01:00
Ruan Pablo b361c496a2 Unown menu logic fix
Also minor change to join server screen
2020-09-12 04:39:49 -03:00
darkfire006 98ca5fdcd0 Battle Tower fixes 2020-08-03 14:13:57 -05:00
JappaWakka fae7349356
Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.

* Delete GameController.vb

* Add gamecontroller.vb back

* Fix sfx missing

* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs

* Fixed some more intro issues

* Forgot to change a thing

* Fixed an error where the main music would play, ignoring the muted musicmanager.

* fix indenting in musicmanager

* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.

* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.

* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.

* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.

* Added more music commands, added quite some menu select noises, will add more later

* More select sound effects!

* Fix music not resuming after soundeffect

* Trainer using item now plays the single_heal soundeffect

* Pokémon cries now sound louder

* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71

* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.

* Sound effects now sound louder

* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."

This reverts commit 8c9296ed1a.

* Fixed the cause of why the title screen music plays even when the game is muted

* Tabs to spaces

* Revert

Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 20:59:42 +03:00
TheOmegaGhost cc2690dd9d Menu Sprite Reorganization 2020-06-19 23:47:03 -03:00
TheOmegaGhost a0e523faaf Added Fossil Items 2020-06-14 01:57:50 -03:00
darkfire006 9d0698eecc Fix Dusk Ball/TM158 conflict 2020-05-12 08:58:35 -05:00
TheOmegaGhost 11913fb146 New Emblems (3)
Tao Emblem for post Kyurem
Minor fix for monochrome stones
Heart Gold Emblem for Ho-oh
Soul Silver Emblem for Lugia
Can be achieved after battle on first encounter event
Retroactively achieved by revisiting encounter area
2020-04-17 21:19:32 -03:00
TheOmegaGhost c1bc61aa27 Steel Beam move and tutor added 2020-04-17 01:35:44 -03:00
TheOmegaGhost 9949c565e1 Minor Move and Item name update
Leek updated
Vise Grip updated
Steel Beam half implemented
2020-04-10 00:07:57 -03:00
TheOmegaGhost 1a327798d3 Supersonic fix
Ignores type immunity and substitute
2020-04-09 23:24:20 -03:00
TheOmegaGhost eb1f742f02 Crash damage (recoil) moves fix 2020-04-09 23:23:43 -03:00
TheOmegaGhost 1f20cade3c Made Berserk Gene more interesting 2019-11-23 05:06:08 -02:00
TheOmegaGhost 94a0ee7ce6 Updated Synchronize and Moody 2019-11-23 03:15:53 -02:00
TheOmegaGhost f447d7a18c Gen 8 updates
Updated Rapid Spin, Howl and King's Shield
Updated abilities interacting with Intimidate
Updated ability and move listings
Updated Koffing and Weezing abilities
Updated Aegislash's forms base stats
2019-11-23 02:11:15 -02:00
darkfire006 adb048805c add Light and Dark Stones as 651 and 652 2019-10-13 18:05:35 -05:00
TheOmegaGhost 6403f42a36 Fixed Gem descriptions 2019-10-10 04:01:28 -03:00
Ruan Pablo 5b5a648843 Choice Items Added 2019-10-09 03:10:44 -03:00
Ruan Pablo 8bb0c00a10 Belly Drum fails if attack maxed, fixed stat messages 2019-10-02 17:31:27 -03:00
TheOmegaGhost ac6882104c Added Elemental Gems + new gene location 2019-10-01 02:32:04 -03:00
Ruan Pablo aedec48f93 Terrain final implementation + typos and move fixes
fixed fake-out/first impression working on 2 turns
fixed protecting move breaking messages
fixed trapping/binding moves and abilities
fixed flinch message popping up unnecessarily
updated natural gift BP calculation
updated some moves' contest category and other stats
added roseli, kee, maranga berry effects
added alolan pokemon abilities
added smacking down effect
added terrain as well as its effects
replaced polkadot bow (no use) with berserk gene
other minor fixes such as typos, captalizations
wrapping up other commits
2019-09-27 15:46:23 -03:00
Ruan Pablo 4907ee5bf2 Terrain related moves added 2019-09-22 18:47:55 -03:00
Ruan Pablo 2b0ca66bbf Minor move adjustments 2019-09-22 18:46:13 -03:00
Ruan Pablo 9a166d3e42 Terrain ability pages 2019-09-22 18:45:26 -03:00
Ruan Pablo 67fba90004 Roseli, Kee, Maranga added + berry BP update 2019-09-22 18:43:13 -03:00
Ruan Pablo 34122c1849 Preventing safari/sport ball smuggling 2019-09-15 05:39:34 -03:00
Ruan Pablo 3a378a1350 Some Gen 7 OW sprites + move fixes 2019-06-02 22:42:09 -03:00
Ruan Pablo 9c3c1c9968 new dialog and fixes (+)
dialog fixes
TRT event
itemsheet update
pokemonimageview integer scaling
new follower interactions
teleport set -6 priority (LGPE)
Detective Pikachu easter egg
2019-05-13 19:11:12 -03:00